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  • CSoundOpvarSetAABBEntity
  • CSoundOpvarSetAutoRoomEntity
  • CSoundOpvarSetEntity
  • CSoundOpvarSetOBBEntity
  • CSoundOpvarSetOBBWindEntity
  • CSoundOpvarSetPathCornerEntity
  • CSoundOpvarSetPointBase
  • CSoundOpvarSetPointEntity
  • CSoundStackSave
  • CSplineConstraint
  • CSpotlightEnd
  • CSprite
  • CSpriteAlias_env_glow
  • CSpriteOriented
  • CStreetBrawlController
  • CTakeDamageInfoAPI
  • CTankTargetChange
  • CTankTrainAI
  • CTeam
  • CTeamRelativeParticleSystem
  • CTeamTrackedStatsEntity
  • CTeamplayRules
  • CTemplateNPCMaker
  • CTestEffect
  • CTestPulseIO
  • CTestPulseIO::EntityHandleIntArgs_t
  • CTestPulseIO::EntityNameStringArgs_t
  • CTestPulseIO::FloatStringArgs_t
  • CTestPulseIO::ThreeStringArgs_t
  • CTestPulseIOAPI
  • CTextureBasedAnimatable
  • CTier3BossAbility
  • CTimeline
  • CTimerEntity
  • CTonemapController2
  • CTonemapController2Alias_env_tonemap_controller2
  • CTonemapTrigger
  • CTouchExpansionComponent
  • CTriggerActiveWeaponDetect
  • CTriggerAddModifier
  • CTriggerBrush
  • CTriggerBurrowUnderground
  • CTriggerCallback
  • CTriggerDetectBulletFire
  • CTriggerDetectExplosion
  • CTriggerFan
  • CTriggerGameEvent
  • CTriggerGravity
  • CTriggerHurt
  • CTriggerIcePathVolume
  • CTriggerImpact
  • CTriggerItemShop
  • CTriggerItemShopSafeZone
  • CTriggerLerpObject
  • CTriggerLook
  • CTriggerMidBossShield
  • CTriggerModifier
  • CTriggerMultiple
  • CTriggerNeutralIdles
  • CTriggerNeutralShield
  • CTriggerObscuredVolume
  • CTriggerOnce
  • CTriggerPassthroughFakeWall
  • CTriggerPhysics
  • CTriggerPingLocation
  • CTriggerProximity
  • CTriggerPush
  • CTriggerRemove
  • CTriggerRemoveModifier
  • CTriggerSave
  • CTriggerSndSosOpvar
  • CTriggerSoundscape
  • CTriggerSuspendModifier
  • CTriggerTeamBase
  • CTriggerTeleport
  • CTriggerTier3Phase2Shield
  • CTriggerToggleSave
  • CTriggerTrooperDamageReductionDetector
  • CTriggerTrooperDetector
  • CTriggerTrooperShrineJumpVolume
Type / to search
  1. Deadlock
  2. server
  3. CParticleSystem
  4. CTeamRelativeParticleSystem

CTeamRelativeParticleSystem

MNetworkExcludeByName: "m_iEffectIndex"
MNetworkIncludeByName: "m_iTeamNum"
MNetworkVarNames
"HParticleSystemDefinitionStrong m_iFriendlyEffectIndex""HParticleSystemDefinitionStrong m_iEnemyEffectIndex"
Inherits from (142 fields)
CParticleSystemCBaseModelEntityCBaseEntityCEntityInstance
  • m_iszFriendlyEffectName: CUtlSymbolLarge3312 (0x0CF0)
  • m_iszEnemyEffectName: CUtlSymbolLarge3320 (0x0CF8)
  • m_iFriendlyEffectIndex: CStrongHandle< InfoForResourceTypeIParticleSystemDefinition >3328 (0x0D00)
    MNetworkEnable
    MNotSaved
  • m_iEnemyEffectIndex: CStrongHandle< InfoForResourceTypeIParticleSystemDefinition >3336 (0x0D08)
    MNetworkEnable
    MNotSaved
Also in
client.dll
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.