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  • CSoundEventEntityAlias_snd_event_point
  • CSoundEventOBBEntity
  • CSoundEventParameter
  • CSoundEventPathCornerEntity
  • CSoundEventSphereEntity
  • CSoundOpvarSetAABBEntity
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  • CSoundOpvarSetPointBase
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  • CSoundStackSave
  • CSplineConstraint
  • CSpotlightEnd
  • CSprite
  • CSpriteAlias_env_glow
  • CSpriteOriented
  • CStreetBrawlController
  • CTakeDamageInfoAPI
  • CTankTargetChange
  • CTankTrainAI
  • CTeam
  • CTeamRelativeParticleSystem
  • CTeamTrackedStatsEntity
  • CTeamplayRules
  • CTemplateNPCMaker
  • CTestEffect
  • CTestPulseIO
  • CTestPulseIO::EntityHandleIntArgs_t
  • CTestPulseIO::EntityNameStringArgs_t
  • CTestPulseIO::FloatStringArgs_t
  • CTestPulseIO::ThreeStringArgs_t
  • CTestPulseIOAPI
  • CTextureBasedAnimatable
  • CTier3BossAbility
  • CTimeline
  • CTimerEntity
  • CTonemapController2
  • CTonemapController2Alias_env_tonemap_controller2
  • CTonemapTrigger
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  • CTriggerActiveWeaponDetect
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  • CTriggerBurrowUnderground
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  • CTriggerGravity
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  • CTriggerImpact
  • CTriggerItemShop
  • CTriggerItemShopSafeZone
  • CTriggerLerpObject
  • CTriggerLook
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  • CTriggerMultiple
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  • CTriggerObscuredVolume
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  • CTriggerPhysics
  • CTriggerPingLocation
  • CTriggerProximity
  • CTriggerPush
  • CTriggerRemove
  • CTriggerRemoveModifier
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  • CTriggerSuspendModifier
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Type / to search
  1. Deadlock
  2. server
  3. CStreetBrawlController

CStreetBrawlController

MNetworkVarNames
"EStreetBrawlGameState m_eStreetBrawlState""GameTime_t m_flStreetBrawlStateStartTime""GameTime_t m_flNextStateTime""float m_flStreetBrawlTotalNonCombatTime""int m_iRound"
  • m_eStreetBrawlState: EStreetBrawlGameState8 (0x08)
    MNetworkChangeCallback: "streetBrawlStateChanged"
    MNetworkEnable
  • m_flStreetBrawlStateStartTime: GameTime_t12 (0x0C)
    MNetworkEnable
  • m_flNextStateTime: GameTime_t16 (0x10)
    MNetworkEnable
  • m_flStreetBrawlTotalNonCombatTime: float3220 (0x14)
    MNetworkEnable
  • m_iRound: int3224 (0x18)
    MNetworkEnable
  • m_iLastBuyCountDown: int3228 (0x1C)
    MNetworkEnable
  • m_iTeamSapphireScore: int3232 (0x20)
    MNetworkEnable
  • m_iTeamAmberScore: int3236 (0x24)
    MNetworkEnable
  • m_tNoTrooperTime: float3240 (0x28)
  • m_bOvertime: bool44 (0x2C)
  • m_nScoringTeam: int3248 (0x30)
  • m_vTeamSapphireBoss: CUtlVector< CHandle< CBaseEntity > >56 (0x38)
  • m_vTeamAmberBoss: CUtlVector< CHandle< CBaseEntity > >80 (0x50)
  • m_mapOriginalConVarVals: CUtlOrderedMap< CUtlString, CUtlString >144 (0x90)
  • m_vecOfferedLegendaries: CUtlVector< int32 >184 (0xB8)
  • m_vecOfferedRares: CUtlVector< int32 >208 (0xD0)
  • m_vecOfferedEnhanced: CUtlVector< int32 >232 (0xE8)
  • m_nShuffleSeed: int32256 (0x0100)
Referenced by (1)
CCitadelGameRulesm_tStreetBrawl
Also in
client.dll
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.