Source 2 Viewer
CStreetBrawlController
CTakeDamageInfoAPI
CTankTargetChange
CTankTrainAI
CTeam
CTeamRelativeParticleSystem
CTeamTrackedStatsEntity
CTeamplayRules
CTemplateNPCMaker
CTestEffect
CTestPulseIO
CTestPulseIO::EntityHandleIntArgs_t
CTestPulseIO::EntityNameStringArgs_t
CTestPulseIO::FloatStringArgs_t
CTestPulseIO::ThreeStringArgs_t
CTestPulseIOAPI
CTextureBasedAnimatable
CTier3BossAbility
CTimeline
CTimerEntity
CTonemapController2
CTonemapController2Alias_env_tonemap_controller2
CTonemapTrigger
CTouchExpansionComponent
CTriggerActiveWeaponDetect
CTriggerAddModifier
CTriggerBrush
CTriggerBurrowUnderground
CTriggerCallback
CTriggerDetectBulletFire
CTriggerDetectExplosion
CTriggerFan
CTriggerGameEvent
CTriggerGravity
CTriggerHurt
CTriggerIcePathVolume
CTriggerImpact
CTriggerItemShop
CTriggerItemShopSafeZone
CTriggerLerpObject
CTriggerLook
CTriggerMidBossShield
CTriggerModifier
CTriggerMultiple
CTriggerNeutralIdles
CTriggerNeutralShield
CTriggerObscuredVolume
CTriggerOnce
CTriggerPassthroughFakeWall
CTriggerPhysics
CTriggerPingLocation
CTriggerProximity
CTriggerPush
CTriggerRemove
CTriggerRemoveModifier
CTriggerSave
CTriggerSndSosOpvar
CTriggerSoundscape
CTriggerSuspendModifier
CTriggerTeamBase
CTriggerTeleport
CTriggerTier3Phase2Shield
CTriggerToggleSave
CTriggerTrooperDamageReductionDetector
CTriggerTrooperDetector
CTriggerTrooperShrineJumpVolume
CTriggerVolume
CTrooperApproachHorizon
CUnreachableTargetList
CWaterBullet
CWorld
C_HeroPreview
ChoreoEntityFacing_t
CitadelAbilityProjectileCreateInfo_t
CitadelAbilityProjectileVolumeTouchInfo_t
CitadelAbilityVData
CitadelConfigurableTrackedAbilityProjectileCreateInfo_t
CitadelCurvedAbilityProjectileCreateInfo_t
CitadelHeroData_t
CitadelHeroSpawnData_t
Type
/
to search
Deadlock
server
CLogicalEntity
CTimerEntity
CTimerEntity
Inherits from (82 fields)
CLogicalEntity
CServerOnlyEntity
CBaseEntity
CEntityInstance
expand fields
m_OnTimer
:
CEntityIOOutput
1184 (0x04A0)
m_OnTimerHigh
:
CEntityIOOutput
1208 (0x04B8)
m_OnTimerLow
:
CEntityIOOutput
1232 (0x04D0)
m_iDisabled
:
int32
1256 (0x04E8)
m_flInitialDelay
:
float32
1260 (0x04EC)
m_flRefireTime
:
float32
1264 (0x04F0)
m_bUpDownState
:
bool
1268 (0x04F4)
m_iUseRandomTime
:
int32
1272 (0x04F8)
m_bPauseAfterFiring
:
bool
1276 (0x04FC)
m_flLowerRandomBound
:
float32
1280 (0x0500)
m_flUpperRandomBound
:
float32
1284 (0x0504)
m_flRemainingTime
:
float32
1288 (0x0508)
m_bPaused
:
bool
1292 (0x050C)
Also in
Counter-Strike 2
Dota 2