Source 2 Viewer
  • C_SoundAreaEntityOrientedBox
  • C_SoundAreaEntitySphere
  • C_SoundEventAABBEntity
  • C_SoundEventConeEntity
  • C_SoundEventEntity
  • C_SoundEventEntityAlias_snd_event_point
  • C_SoundEventOBBEntity
  • C_SoundEventPathCornerEntity
  • C_SoundEventSphereEntity
  • C_SoundOpvarSetAABBEntity
  • C_SoundOpvarSetAutoRoomEntity
  • C_SoundOpvarSetOBBEntity
  • C_SoundOpvarSetOBBWindEntity
  • C_SoundOpvarSetPathCornerEntity
  • C_SoundOpvarSetPointBase
  • C_SoundOpvarSetPointEntity
  • C_SpotlightEnd
  • C_Sprite
  • C_Team
  • C_TeamRelativeParticleSystem
  • C_TeamplayRules
  • C_TextureBasedAnimatable
  • C_TintController
  • C_TonemapController2
  • C_TonemapController2Alias_env_tonemap_controller2
  • C_TrackedProjectile_Synth_PlasmaFlux
  • C_TriggerItemShop
  • C_TriggerLerpObject
  • C_TriggerMultiple
  • C_TriggerNeutralShield
  • C_TriggerPhysics
  • C_TriggerTier3Phase2Shield
  • C_TriggerVolume
  • C_WaterBullet
  • C_World
  • C_fogplayerparams_t
  • CameraAction
  • CameraEntityOverride_t
  • CameraOperation
  • CameraParam
  • CameraParamMode
  • CanPlaySequence_t
  • CapturePointSettings_t
  • ChallengeID_t
  • ChatIgnoreType_t
  • ChatMsgPingMarkerInfo
  • ChoreoLookAtMode_t
  • ChoreoLookAtSpeed_t
  • CitadelAbilityHUDElementButtonHint_t
  • CitadelAbilityHUDElement_t
  • CitadelAbilityHUDPanel_t
  • CitadelAbilityProjectileHitInfo_t
  • CitadelAbilityProperty_t
  • CitadelAbilityUpgradeInfoPacked_t
  • CitadelAbilityVData
  • CitadelArpeggiatorMode_t
  • CitadelArpeggiator_t
  • CitadelBodygroupSetting_t
  • CitadelCameraDistanceOperationDef_t
  • CitadelCameraFOVOperationDef_t
  • CitadelCameraHorizOffsetOperationDef_t
  • CitadelCameraOperationDef_t
  • CitadelCameraOperationsSequence_t
  • CitadelCameraSettings_t
  • CitadelCameraTargetPosOperationDef_t
  • CitadelCameraVertOffsetOperationDef_t
  • CitadelChatWheelQuickResponseTypes_t
  • CitadelConcept_t
  • CitadelEntityMessageIds
  • CitadelEventIDToBodyGroupMapping_t
  • CitadelGenericData_t
  • CitadelHeroData_t
  • CitadelHeroSpawnData_t
  • CitadelItemVData
  • CitadelLobbyPlayerSlot_t
  • CitadelMidiNotePitch_t
  • CitadelModelDamageNumberSettings_t
  • CitadelModelParticleSettings_t
  • CitadelModelSceneData_t
  • CitadelModelScenes_t
Type / to search
  1. Deadlock
  2. client
  3. C_ParticleSystem
  4. C_TeamRelativeParticleSystem

C_TeamRelativeParticleSystem

MNetworkExcludeByName: "m_iEffectIndex"
MNetworkIncludeByName: "m_iTeamNum"
MNetworkVarNames
"HParticleSystemDefinitionStrong m_iFriendlyEffectIndex""HParticleSystemDefinitionStrong m_iEnemyEffectIndex"
Inherits from (152 fields)
C_ParticleSystemC_BaseModelEntityC_BaseEntityCEntityInstance
  • m_iszFriendlyEffectName: CUtlSymbolLarge3944 (0x0F68)
  • m_iszEnemyEffectName: CUtlSymbolLarge3952 (0x0F70)
  • m_iFriendlyEffectIndex: CStrongHandle< InfoForResourceTypeIParticleSystemDefinition >3960 (0x0F78)
    MNetworkEnable
    MNotSaved
  • m_iEnemyEffectIndex: CStrongHandle< InfoForResourceTypeIParticleSystemDefinition >3968 (0x0F80)
    MNetworkEnable
    MNotSaved
Also in
server.dll
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.