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  • EventClientSceneSystemThreadStateChange_t
  • EventClientSimulate_t
  • EventFrameBoundary_t
  • EventModInitialized_t
  • EventPostAdvanceTick_t
  • EventPostDataUpdate_t
  • EventPreDataUpdate_t
  • EventProfileStorageAvailable_t
  • EventServerAdvanceTick_t
  • EventServerBeginAsyncPostTickWork_t
  • EventServerBeginSimulate_t
  • EventServerEndAsyncPostTickWork_t
  • EventServerEndSimulate_t
  • EventServerPollNetworking_t
  • EventServerPostAdvanceTick_t
  • EventServerPostSimulate_t
  • EventServerProcessNetworking_t
  • EventSetTime_t
  • EventSimpleLoopFrameUpdate_t
  • EventSimulate_t
  • EventSplitScreenStateChanged_t
  • ExternalAnimGraphHandle_t
  • ExternalAnimGraphInactiveBehavior_t
  • ExternalAnimGraph_t
  • FilterDamageType
  • FilterHealth
  • FixAngleSet_t
  • Flags_t
  • ForcedCrouchState_t
  • GameAmmoTypeInfo_t
  • GameAnimEventIndex_t
  • GrenadeType_t
  • HierarchyType_t
  • HitGroup_t
  • HullFlags_t
  • Hull_t
  • IChoreoServices
  • IChoreoServices::ChoreoState_t
  • IChoreoServices::ScriptState_t
  • IClientAlphaProperty
  • IEconItemInterface
  • IHasAttributes
  • IRagdoll
  • ISkeletonAnimationController
  • InputBitMask_t
  • IntervalTimer
  • InventoryNodeType_t
  • ItemFlagTypes_t
  • LatchDirtyPermission_t
  • LifeState_t
  • MedalRank_t
  • ModelConfigHandle_t
  • ModifyDamageReturn_t
  • MoveCollide_t
  • MoveMountingAmount_t
  • MoveType_t
  • ObserverInterpState_t
  • ObserverMode_t
  • OnFrame
  • ParticleIndex_t
  • ParticleNode_t
  • PerformanceMode_t
  • PhysicsParticleId_t
  • PhysicsRagdollPose_t
  • PlayerConnectedState
  • PointCameraSettings_t
  • PointOrientConstraint_t
  • PointOrientGoalDirectionType_t
  • PointTemplateClientOnlyEntityBehavior_t
  • PointTemplateOwnerSpawnGroupType_t
  • PointWorldTextJustifyHorizontal_t
  • PointWorldTextJustifyVertical_t
  • PointWorldTextReorientMode_t
  • PredictedDamageTag_t
  • PreviewCharacterMode
  • PreviewEOMCelebration
  • PreviewWeaponState
  • QuestProgress
  • QuestProgress::Reason
  • RagdollCreationParams_t
Type / to search
  1. Counter-Strike 2
  2. client
  3. EventSimulate_t

EventSimulate_t

  • m_LoopState: EngineLoopState_t0 (0x00)
  • m_bFirstTick: bool40 (0x28)
  • m_bLastTick: bool41 (0x29)
Referenced by (10)
EventAdvanceTick_tEventClientPauseSimulate_tEventClientPostSimulate_tEventClientPreSimulate_tEventClientSimulate_tEventPostAdvanceTick_tEventServerBeginSimulate_tEventServerPollNetworking_t
Also in
Dota 2Deadlock
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.