Source 2 Viewer
  • EventServerAdvanceTick_t
  • EventServerBeginAsyncPostTickWork_t
  • EventServerBeginSimulate_t
  • EventServerEndAsyncPostTickWork_t
  • EventServerEndSimulate_t
  • EventServerPollNetworking_t
  • EventServerPostAdvanceTick_t
  • EventServerPostSimulate_t
  • EventServerProcessNetworking_t
  • EventSetTime_t
  • EventSimpleLoopFrameUpdate_t
  • EventSimulate_t
  • EventSplitScreenStateChanged_t
  • ExternalAnimGraphHandle_t
  • ExternalAnimGraphInactiveBehavior_t
  • ExternalAnimGraph_t
  • FilterDamageType
  • FilterHealth
  • FixAngleSet_t
  • Flags_t
  • ForcedCrouchState_t
  • GameAmmoTypeInfo_t
  • GameAnimEventIndex_t
  • GrenadeType_t
  • HierarchyType_t
  • HitGroup_t
  • HullFlags_t
  • Hull_t
  • IChoreoServices
  • IChoreoServices::ChoreoState_t
  • IChoreoServices::ScriptState_t
  • IClientAlphaProperty
  • IEconItemInterface
  • IHasAttributes
  • IRagdoll
  • ISkeletonAnimationController
  • InputBitMask_t
  • IntervalTimer
  • InventoryNodeType_t
  • ItemFlagTypes_t
  • LatchDirtyPermission_t
  • LifeState_t
  • MedalRank_t
  • ModelConfigHandle_t
  • ModifyDamageReturn_t
  • MoveCollide_t
  • MoveMountingAmount_t
  • MoveType_t
  • ObserverInterpState_t
  • ObserverMode_t
  • OnFrame
  • ParticleIndex_t
  • ParticleNode_t
  • PerformanceMode_t
  • PhysicsParticleId_t
  • PhysicsRagdollPose_t
  • PlayerConnectedState
  • PointCameraSettings_t
  • PointOrientConstraint_t
  • PointOrientGoalDirectionType_t
  • PointTemplateClientOnlyEntityBehavior_t
  • PointTemplateOwnerSpawnGroupType_t
  • PointWorldTextJustifyHorizontal_t
  • PointWorldTextJustifyVertical_t
  • PointWorldTextReorientMode_t
  • PredictedDamageTag_t
  • PreviewCharacterMode
  • PreviewEOMCelebration
  • PreviewWeaponState
  • QuestProgress
  • QuestProgress::Reason
  • RagdollCreationParams_t
  • RenderFx_t
  • RenderMode_t
  • ResponseFollowup
  • ResponseParams
  • RumbleEffect_t
  • SceneEventId_t
  • ScriptedOnDeath_t
  • SellbackPurchaseEntry_t
Type / to search
  1. Counter-Strike 2
  2. client
  3. Flags_t

Flags_t

uint32_t
  • FL_ONGROUND = 10x01
  • FL_DUCKING = 20x02
  • FL_WATERJUMP = 40x04
  • FL_BOT = 160x10
  • FL_FROZEN = 320x20
  • FL_ATCONTROLS = 640x40
  • FL_CLIENT = 1280x80
  • FL_FAKECLIENT = 2560x0100
  • FL_FLY = 10240x0400
  • FL_SUPPRESS_SAVE = 20480x0800
  • FL_IN_VEHICLE = 40960x1000
  • FL_GODMODE = 163840x4000
  • FL_NOTARGET = 327680x8000
  • FL_AIMTARGET = 655360x010000
  • FL_GRENADE = 10485760x100000
  • FL_DONTTOUCH = 41943040x400000
  • FL_BASEVELOCITY = 83886080x800000
  • FL_CONVEYOR = 167772160x01000000
  • FL_OBJECT = 335544320x02000000
  • FL_ONFIRE = 1342177280x08000000
  • FL_DISSOLVING = 2684354560x10000000
  • FL_TRANSRAGDOLL = 5368709120x20000000
  • FL_UNBLOCKABLE_BY_PLAYER = 10737418240x40000000
Also in
Dota 2Deadlock
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.