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EventServerAdvanceTick_t
EventServerBeginAsyncPostTickWork_t
EventServerBeginSimulate_t
EventServerEndAsyncPostTickWork_t
EventServerEndSimulate_t
EventServerPollNetworking_t
EventServerPostAdvanceTick_t
EventServerPostSimulate_t
EventServerProcessNetworking_t
EventSetTime_t
EventSimpleLoopFrameUpdate_t
EventSimulate_t
EventSplitScreenStateChanged_t
ExternalAnimGraphHandle_t
ExternalAnimGraphInactiveBehavior_t
ExternalAnimGraph_t
FilterDamageType
FilterHealth
FixAngleSet_t
Flags_t
ForcedCrouchState_t
GameAmmoTypeInfo_t
GameAnimEventIndex_t
GrenadeType_t
HierarchyType_t
HitGroup_t
HullFlags_t
Hull_t
IChoreoServices
IChoreoServices::ChoreoState_t
IChoreoServices::ScriptState_t
IClientAlphaProperty
IEconItemInterface
IHasAttributes
IRagdoll
ISkeletonAnimationController
InputBitMask_t
IntervalTimer
InventoryNodeType_t
ItemFlagTypes_t
LatchDirtyPermission_t
LifeState_t
MedalRank_t
ModelConfigHandle_t
ModifyDamageReturn_t
MoveCollide_t
MoveMountingAmount_t
MoveType_t
ObserverInterpState_t
ObserverMode_t
OnFrame
ParticleIndex_t
ParticleNode_t
PerformanceMode_t
PhysicsParticleId_t
PhysicsRagdollPose_t
PlayerConnectedState
PointCameraSettings_t
PointOrientConstraint_t
PointOrientGoalDirectionType_t
PointTemplateClientOnlyEntityBehavior_t
PointTemplateOwnerSpawnGroupType_t
PointWorldTextJustifyHorizontal_t
PointWorldTextJustifyVertical_t
PointWorldTextReorientMode_t
PredictedDamageTag_t
PreviewCharacterMode
PreviewEOMCelebration
PreviewWeaponState
QuestProgress
QuestProgress::Reason
RagdollCreationParams_t
RenderFx_t
RenderMode_t
ResponseFollowup
ResponseParams
RumbleEffect_t
SceneEventId_t
ScriptedOnDeath_t
SellbackPurchaseEntry_t
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Counter-Strike 2
client
Flags_t
Flags_t
uint32_t
FL_ONGROUND
=
1
0x01
FL_DUCKING
=
2
0x02
FL_WATERJUMP
=
4
0x04
FL_BOT
=
16
0x10
FL_FROZEN
=
32
0x20
FL_ATCONTROLS
=
64
0x40
FL_CLIENT
=
128
0x80
FL_FAKECLIENT
=
256
0x0100
FL_FLY
=
1024
0x0400
FL_SUPPRESS_SAVE
=
2048
0x0800
FL_IN_VEHICLE
=
4096
0x1000
FL_GODMODE
=
16384
0x4000
FL_NOTARGET
=
32768
0x8000
FL_AIMTARGET
=
65536
0x010000
FL_GRENADE
=
1048576
0x100000
FL_DONTTOUCH
=
4194304
0x400000
FL_BASEVELOCITY
=
8388608
0x800000
FL_CONVEYOR
=
16777216
0x01000000
FL_OBJECT
=
33554432
0x02000000
FL_ONFIRE
=
134217728
0x08000000
FL_DISSOLVING
=
268435456
0x10000000
FL_TRANSRAGDOLL
=
536870912
0x20000000
FL_UNBLOCKABLE_BY_PLAYER
=
1073741824
0x40000000
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Deadlock