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  • EventServerBeginAsyncPostTickWork_t
  • EventServerBeginSimulate_t
  • EventServerEndAsyncPostTickWork_t
  • EventServerEndSimulate_t
  • EventServerPollNetworking_t
  • EventServerPostAdvanceTick_t
  • EventServerPostSimulate_t
  • EventServerProcessNetworking_t
  • EventSetTime_t
  • EventSimpleLoopFrameUpdate_t
  • EventSimulate_t
  • EventSplitScreenStateChanged_t
  • ExternalAnimGraphHandle_t
  • ExternalAnimGraphInactiveBehavior_t
  • ExternalAnimGraph_t
  • FilterDamageType
  • FilterHealth
  • FireUserEntityIO_t
  • FixAngleSet_t
  • Flags_t
  • FootstepSound_t
  • ForcedCrouchState_t
  • FullSellPriceAbilityUpgrades_t
  • GCConnectionStatus
  • GCProtoBufMsgSrc
  • GLOBALESTATE
  • GameAnimEventIndex_t
  • GameModeStreetBrawl_t
  • GlitchSettings_t
  • GoldChangeSounds_t
  • HealingOverTimeLoopSoundOverride_t
  • HealingReceivedSounds_t
  • HeroAbilityResourceDef_t
  • HeroAnimGraphDefaultValueOverride_t
  • HeroBadgeXP_t
  • HeroBuildID_t
  • HeroBuildTagID_t
  • HeroCardOverride_t
  • HeroID_t
  • HeroLevel_t
  • HeroPersona_t
  • HeroPurchaseBonus_t
  • HeroScalingStat_t
  • HeroSortingType_t
  • HeroStatsDisplay_t
  • HeroStatsUI_t
  • HierarchyType_t
  • HitGroup_t
  • HudDisplayLocation_t
  • HullFlags_t
  • Hull_t
  • IChoreoServices
  • IChoreoServices::ChoreoState_t
  • IChoreoServices::ScriptState_t
  • ICitadelModifierCustomHudDisplay
  • IClientAlphaProperty
  • IEconItemInterface
  • IHasAttributes
  • IHideoutInteractable
  • IModifierTrackedObject
  • IPhysicsBodyList
  • IPhysicsMotionController
  • IRagdoll
  • ISkeletonAnimationController
  • IdolParams_t
  • IncompatibleFilter_t
  • InputBitMask_t
  • IntervalTimer
  • IntroCamera_t
  • ItemDraftBucketing_t
  • ItemDraftItem_t
  • ItemDraftOption_t
  • ItemDraftRoundID_t
  • ItemDraftRoundParams_t
  • ItemDraftRoundState_t
  • ItemDraftWeight_t
  • ItemFlagTypes_t
  • ItemImbuementPair_t
  • ItemSectionInfo_t
  • ItemSlotInfo_t
Type / to search
  1. Deadlock
  2. client
  3. Flags_t

Flags_t

uint32_t
  • FL_ONGROUND = 10x01
  • FL_DUCKING = 20x02
  • FL_WATERJUMP = 40x04
  • FL_BOT = 160x10
  • FL_FROZEN = 320x20
  • FL_ATCONTROLS = 640x40
  • FL_CLIENT = 1280x80
  • FL_FAKECLIENT = 2560x0100
  • FL_FLY = 10240x0400
  • FL_SUPPRESS_SAVE = 20480x0800
  • FL_IN_VEHICLE = 40960x1000
  • FL_GODMODE = 163840x4000
  • FL_NOTARGET = 327680x8000
  • FL_AIMTARGET = 655360x010000
  • FL_GRENADE = 10485760x100000
  • FL_DONTTOUCH = 41943040x400000
  • FL_OBJECT = 335544320x02000000
  • FL_ONFIRE = 1342177280x08000000
  • FL_DISSOLVING = 2684354560x10000000
  • FL_TRANSRAGDOLL = 5368709120x20000000
  • FL_UNBLOCKABLE_BY_PLAYER = 10737418240x40000000
Also in
Counter-Strike 2Dota 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.