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  • HealingReceivedSounds_t
  • HeroAbilityResourceDef_t
  • HeroAnimGraphDefaultValueOverride_t
  • HeroBadgeXP_t
  • HeroBuildID_t
  • HeroBuildTagID_t
  • HeroCardOverride_t
  • HeroID_t
  • HeroLevel_t
  • HeroPersona_t
  • HeroPurchaseBonus_t
  • HeroScalingStat_t
  • HeroSortingType_t
  • HeroStatsDisplay_t
  • HeroStatsUI_t
  • HierarchyType_t
  • HitGroup_t
  • HudDisplayLocation_t
  • HullFlags_t
  • Hull_t
  • IChoreoServices
  • IChoreoServices::ChoreoState_t
  • IChoreoServices::ScriptState_t
  • ICitadelModifierCustomHudDisplay
  • IClientAlphaProperty
  • IEconItemInterface
  • IHasAttributes
  • IHideoutInteractable
  • IModifierTrackedObject
  • IPhysicsBodyList
  • IPhysicsMotionController
  • IRagdoll
  • ISkeletonAnimationController
  • IdolParams_t
  • IncompatibleFilter_t
  • InputBitMask_t
  • IntervalTimer
  • IntroCamera_t
  • ItemDraftBucketing_t
  • ItemDraftItem_t
  • ItemDraftOption_t
  • ItemDraftRoundID_t
  • ItemDraftRoundParams_t
  • ItemDraftRoundState_t
  • ItemDraftWeight_t
  • ItemFlagTypes_t
  • ItemImbuementPair_t
  • ItemSectionInfo_t
  • ItemSlotInfo_t
  • LaneDesc_t
  • LaneSide_t
  • LatchDirtyPermission_t
  • LifeState_t
  • LingeringCopiedAbility_t
  • LockonTarget_t
  • LootTableEntry_t
  • MODIFIER_ENTRY_TYPE
  • MantleType_t
  • MatchID_t
  • MeleeVehicleSideOptions_t
  • MinimapOffsetDesc_t
  • ModCostBonuses_t
  • ModelChange_t
  • ModelConfigHandle_t
  • ModifierAttribute_t
  • ModifierBarrierBehavior_t
  • ModifierDebuffType_t
  • ModifierDisableGroup_t
  • ModifierHiddenType_t
  • ModifierOverheadDrawType_t
  • ModifierPropRuntimeHandle_t
  • ModifierQueuedRefreshHandle_t
  • ModifierRemoveTargets_t
  • ModifierRenderAttribute_t
  • ModifierRuntimeHandle_t
  • ModifierScriptValue_t
  • ModifierScriptedEventHandler_t
  • ModifierSerialNumber_t
  • ModifierSoundRecipients_t
  • ModifierSourceType_t
Type / to search
  1. Deadlock
  2. client
  3. Hull_t

Hull_t

uint32_t
  • HULL_HUMAN = 00x00
  • HULL_SMALL_CENTERED = 10x01
  • HULL_WIDE_HUMAN = 20x02
  • HULL_TINY = 30x03
  • HULL_MEDIUM = 40x04
  • HULL_TINY_CENTERED = 50x05
  • HULL_LARGE = 60x06
  • HULL_LARGE_CENTERED = 70x07
  • HULL_MEDIUM_TALL = 80x08
  • HULL_SMALL = 90x09
  • NUM_HULLS = 100x0A
  • HULL_NONE = 110x0B
Referenced by (1)
CBaseCombatCharacterm_eHull
Also in
Counter-Strike 2Dota 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.