Source 2 Viewer
  • FantasyGemQuality_t
  • FantasyGemShape_t
  • FantasyGemSlot_t
  • FantasyLeagueData_t
  • FantasyLeagueID_t
  • FantasyOperationID_t
  • FantasyPeriodData_t
  • FantasyPeriod_t
  • FantasyPlayerData_t
  • FantasyRoleData_t
  • FantasyTabletID_t
  • FantasyTitle_t
  • Fantasy_Gem_Type
  • Fantasy_Roles
  • Fantasy_Scoring
  • Fantasy_Selection_Mode
  • Fantasy_Team_Slots
  • FilterDamageType
  • FilterHealth
  • Flags_t
  • ForcedCrouchState_t
  • FowBlockerShape_t
  • FowBlocker_t
  • FowCustomTeams_t
  • GAME_HEADER
  • GCConnectionStatus
  • GCPlayerSlot_t
  • GCProtoBufMsgSrc
  • GLOBALESTATE
  • GameActivity_t
  • GameAnimEventIndex_t
  • GuildID_t
  • HeroDeathRecord_t
  • HeroFacetID_t
  • HeroFacetKey_t
  • HeroID_t
  • HeroPersona_t
  • HeroPickRecord_t
  • HeroPickType
  • HierarchyType_t
  • HitGroup_t
  • HullFlags_t
  • Hull_t
  • IChoreoServices
  • IChoreoServices::ChoreoState_t
  • IChoreoServices::ScriptState_t
  • IClientAlphaProperty
  • IEconItemInterface
  • IHasAttributes
  • IPhysicsBodyList
  • IPhysicsMotionController
  • IRagdoll
  • ISkeletonAnimationController
  • InGamePredictionData_t
  • InputBitMask_t
  • InteractionPassive_t
  • InteractionPriority_t
  • IntervalTimer
  • InventoryQuickBuyState_t
  • ItemFlagTypes_t
  • ItemQuality_t
  • ItemRecipe_t
  • LatchDirtyPermission_t
  • LeagueID_t
  • LeagueNodeGroupID_t
  • LeagueNodeID_t
  • LifeState_t
  • LobbyDotaPauseSetting
  • LobbyDotaTVDelay
  • LuaModifierType
  • Match3AbilityID_t
  • Match3GameModeID_t
  • Match3OpponentActionID_t
  • Match3OpponentID_t
  • MatchID_t
  • MatchLanguages
  • MatchType
  • ModelConfigHandle_t
  • ModifyDamageReturn_t
  • MonsterHunterCodexID_t
Type / to search
  1. Dota 2
  2. client
  3. Flags_t

Flags_t

uint32_t
  • FL_ONGROUND = 10x01
  • FL_DUCKING = 20x02
  • FL_WATERJUMP = 40x04
  • FL_BOT = 160x10
  • FL_FROZEN = 320x20
  • FL_ATCONTROLS = 640x40
  • FL_CLIENT = 1280x80
  • FL_FAKECLIENT = 2560x0100
  • FL_FLY = 10240x0400
  • FL_SUPPRESS_SAVE = 20480x0800
  • FL_IN_VEHICLE = 40960x1000
  • FL_GODMODE = 163840x4000
  • FL_NOTARGET = 327680x8000
  • FL_AIMTARGET = 655360x010000
  • FL_GRENADE = 10485760x100000
  • FL_DONTTOUCH = 41943040x400000
  • FL_OBJECT = 335544320x02000000
  • FL_ONFIRE = 1342177280x08000000
  • FL_DISSOLVING = 2684354560x10000000
  • FL_TRANSRAGDOLL = 5368709120x20000000
  • FL_UNBLOCKABLE_BY_PLAYER = 10737418240x40000000
Also in
Counter-Strike 2Deadlock
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.