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Dota 2
Deadlock
Half-Life: Alyx
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14,143
EventSimulate_t
EventSplitScreenStateChanged_t
ExternalAnimGraphHandle_t
ExternalAnimGraphInactiveBehavior_t
FantasyCraftDataID_t
FantasyCraftOperationBucket_t
FantasyCraftOperation_t
FantasyCraftSetupData_t
FantasyCraftingGemData_t
FantasyCraftingGemMutation_t
FantasyCraftingGemSlotData_t
FantasyCraftingQualityData_t
FantasyCraftingShapeData_t
FantasyCraftingTabletData_t
FantasyCraftingTitleData_t
FantasyCraftingTrackedStat_t
FantasyGemQuality_t
FantasyGemShape_t
FantasyGemSlot_t
FantasyLeagueData_t
FantasyLeagueID_t
FantasyOperationID_t
FantasyPeriodData_t
FantasyPeriod_t
FantasyPlayerData_t
FantasyRoleData_t
FantasyTabletID_t
FantasyTeamData_t
FantasyTitle_t
Fantasy_Gem_Type
Fantasy_Roles
Fantasy_Scoring
Fantasy_Selection_Mode
Fantasy_Team_Slots
FilterDamageType
FilterHealth
Flags_t
ForcedCrouchState_t
FowBlockerShape_t
FowBlocker_t
FowCustomTeams_t
GAME_HEADER
GCConnectionStatus
GCPlayerSlot_t
GCProtoBufMsgSrc
GLOBALESTATE
GameActivity_t
GameAnimEventIndex_t
GuildID_t
HeroDeathRecord_t
HeroFacetID_t
HeroFacetKey_t
HeroID_t
HeroPersona_t
HeroPickRecord_t
HeroPickType
HierarchyType_t
HitGroup_t
HullFlags_t
Hull_t
IChoreoServices
IChoreoServices::ChoreoState_t
IChoreoServices::ScriptState_t
IClientAlphaProperty
IEconItemInterface
IHasAttributes
INavPathCostAreaFilter
IPhysicsBodyList
IPhysicsMotionController
IRagdoll
ISkeletonAnimationController
InGamePredictionData_t
InputBitMask_t
IntervalTimer
InventoryQuickBuyState_t
ItemFlagTypes_t
ItemQuality_t
ItemRecipe_t
LatchDirtyPermission_t
LeagueID_t
Type
/
to search schemas
Dota 2
client
FantasyLeagueData_t
FantasyLeagueData_t
112 bytes (0x70), align 8
Source
Used by fields
CDOTAFantasyDefinition
m_vecLeagues
Metadata
MPropertyAutoExpandSelf
Fields
Name
Type
Offset
m_nFantasyLeagueID
FantasyLeagueID_t
0
0x00
MPropertyDescription
: "Unique identifier for the league"
m_eEvent
EEvent
= "EVENT_ID_NONE"
4
0x04
MPropertyDescription
: "What event this data is tied to"
m_nCraftingID
FantasyCraftDataID_t
8
0x08
MPropertyDescription
: "What data to use for crafting"
m_nLeagues
CUtlVector
<
LeagueID_t
>
16
0x10
MPropertyDescription
: "Which Leagues is this attached to"
m_vecTeams
CUtlVector
<
FantasyTeamData_t
>
40
0x28
m_vecPlayers
CUtlVector
<
FantasyRoleData_t
>
64
0x40
m_vecPeriods
CUtlVector
<
FantasyPeriodData_t
>
88
0x58