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Game
Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
Section
Schemas
10,187
ConVars & Commands
6,276
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All
10,187
Classes
9,310
Enums
877
Entities
2,141
Components
26
Networked
858
VData
41
Exclusive
6,248
EventServerProcessNetworking_t
EventSetTime_t
EventSimpleLoopFrameUpdate_t
EventSimulate_t
EventSplitScreenStateChanged_t
ExternalAnimGraphHandle_t
ExternalAnimGraphInactiveBehavior_t
FilterDamageType
FilterHealth
FireUserEntityIO_t
FixAngleSet_t
Flags_t
FootstepSound_t
ForcedCrouchState_t
FullSellPriceAbilityUpgrades_t
GAME_HEADER
GCConnectionStatus
GCProtoBufMsgSrc
GLOBALESTATE
GameAnimEventIndex_t
GameModeStreetBrawl_t
GlitchSettings_t
GoldChangeSounds_t
HealingOverTimeLoopSoundOverride_t
HealingReceivedSounds_t
HeroAbilityResourceDef_t
HeroAnimGraphDefaultValueOverride_t
HeroBadgeXP_t
HeroBuildID_t
HeroBuildTagID_t
HeroCardOverride_t
HeroID_t
HeroLevel_t
HeroPersona_t
HeroScalingStat_t
HeroStatsDisplay_t
HeroStatsUI_t
HierarchyType_t
HitGroup_t
HudDisplayLocation_t
HullFlags_t
Hull_t
IChoreoServices
IChoreoServices::ChoreoState_t
IChoreoServices::ScriptState_t
ICitadelModifierCustomHudDisplay
IClientAlphaProperty
IEconItemInterface
IHasAttributes
IHideoutInteractable
IModifierTrackedObject
INavPathCostAreaFilter
IPhysicsBodyList
IPhysicsMotionController
IRagdoll
ISkeletonAnimationController
IdolParams_t
IncompatibleFilter_t
InputBitMask_t
IntervalTimer
IntroCamera_t
ItemDraftBucketing_t
ItemDraftItem_t
ItemDraftOption_t
ItemDraftRoundID_t
ItemDraftRoundParams_t
ItemDraftRoundState_t
ItemDraftWeight_t
ItemFlagTypes_t
ItemImbuementPair_t
ItemPopularityEntry_t
ItemPopularity_t
ItemSectionInfo_t
ItemSlotInfo_t
ItemTradeOptionID_t
ItemTradeOption_t
ItemTradeRoundID_t
ItemTradeRoundState_t
KothParams_t
LaneDesc_t
Type
/
to search schemas
Deadlock
client
GameAnimEventIndex_t
GameAnimEventIndex_t
uint32_t
Source
Also in
Counter-Strike 2
differs
Dota 2
differs
Members
Name
Value
Hex
AE_EMPTY
0
0x00
AE_STATE_CHANGE_IN_PROGRESS
1
0x01
AE_CL_PLAYSOUND
2
0x02
AE_CL_PLAYSOUND_ATTACHMENT
3
0x03
AE_CL_PLAYSOUND_POSITION
4
0x04
AE_SV_PLAYSOUND
5
0x05
AE_CL_STOPSOUND
6
0x06
AE_CL_PLAYSOUND_LOOPING
7
0x07
AE_CL_CREATE_PARTICLE_EFFECT
8
0x08
AE_CL_STOP_PARTICLE_EFFECT
9
0x09
AE_CL_CREATE_PARTICLE_EFFECT_CFG
10
0x0A
AE_SV_CREATE_PARTICLE_EFFECT_CFG
11
0x0B
AE_SV_STOP_PARTICLE_EFFECT
12
0x0C
AE_FOOTSTEP
13
0x0D
AE_CL_STOP_RAGDOLL_CONTROL
14
0x0E
AE_BODYGROUP_SET_VALUE
15
0x0F
AE_WEAPON_PERFORM_ATTACK
16
0x10
AE_FIRE_INPUT
17
0x11
AE_CL_CLOTH_ATTR
18
0x12
AE_CL_CLOTH_GROUND_OFFSET
19
0x13
AE_CL_CLOTH_STIFFEN
20
0x14
AE_CL_CLOTH_EFFECT
21
0x15
AE_CL_CREATE_ANIM_SCOPE_PROP
22
0x16
AE_SV_IKLOCK
23
0x17
AE_PULSE_GRAPH
24
0x18
AE_DISABLE_PLATFORM
25
0x19
AE_ENABLE_PLATFORM_PLAYER_FOLLOWS_YAW
26
0x1A
AE_ENABLE_PLATFORM_PLAYER_IGNORES_YAW
27
0x1B
AE_DESTRUCTIBLE_PART_DESTROY
28
0x1C
AE_VEHICLE_ENTER_FINISHED
29
0x1D
AE_VEHICLE_EXIT_FINISHED
30
0x1E
AE_SCRIPT_FIRE_EVENT_01
31
0x1F
AE_SCRIPT_FIRE_EVENT_02
32
0x20
AE_SCRIPT_FIRE_EVENT_03
33
0x21
AE_SCRIPT_FIRE_EVENT_04
34
0x22
AE_SCRIPT_FIRE_EVENT_05
35
0x23
AE_SCRIPT_FIRE_EVENT_06
36
0x24
AE_SCRIPT_FIRE_EVENT_07
37
0x25
AE_SCRIPT_FIRE_EVENT_08
38
0x26
AE_SCRIPT_FIRE_EVENT_09
39
0x27
AE_SCRIPT_FIRE_EVENT_10
40
0x28
AE_NPC_LEFTFOOT
41
0x29
AE_NPC_RIGHTFOOT
42
0x2A
AE_NPC_SWISHSOUND
43
0x2B
AE_NPC_WEAPON_DROP
44
0x2C
AE_NPC_ATTACK_BROADCAST
45
0x2D
AE_CHOREO_BLOCK_PARENT_CHANGE
46
0x2E
AE_CHOREO_PERFORMANCE_COMPLETE
47
0x2F
AE_CHOREO_PERFORMANCE_ALMOST_COMPLETE
48
0x30
AE_ENTITY_FACING_MODE_USE_PATH
49
0x31
AE_MOVEMENT_DISABLE_STATE_TIMEOUT
50
0x32
AE_MOVEMENT_STATEMACHINE_ACTIVE
51
0x33
AE_MOVEMENT_STOPS_ENABLED
52
0x34
AE_MOVEMENT_STOP_INSTANT_ENABLED
53
0x35
AE_MOVEMENT_STARTS_ENABLED
54
0x36
AE_MOVEMENT_STATIONARY_TURNS_ENABLED
55
0x37
AE_MOVEMENT_HOPS_ENABLED
56
0x38
AE_MOVEMENT_PLANTED_TURNS_ENABLED
57
0x39
AE_MOVEMENT_STRAFE_SUPPORTED
58
0x3A
AE_MOVEMENT_TRANSITION_BLOCK_ALL
59
0x3B
AE_MOVEMENT_TRANSITION_BLOCK_IDLE
60
0x3C
AE_MOVEMENT_TRANSITION_BLOCK_LOOP
61
0x3D
AE_MOVEMENT_TRANSITION_BLOCK_IDLE_TURN
62
0x3E
AE_MOVEMENT_TRANSITION_BLOCK_START
63
0x3F
AE_MOVEMENT_TRANSITION_BLOCK_STOP
64
0x40
AE_MOVEMENT_TRANSITION_BLOCK_HOP
65
0x41
AE_MOVEMENT_TRANSITION_BLOCK_PLANTED_TURN
66
0x42
AE_MOVEMENT_RIGHT_FOOT_DOWN
67
0x43
AE_MOVEMENT_LEFT_FOOT_DOWN
68
0x44
AE_MOVEMENT_STUMBLE_ENABLED
69
0x45
AE_MOVEMENT_BASH_ENABLED
70
0x46
AE_MOVEMENT_ALLOW_OFF_PATH
71
0x47
AE_MOVEMENT_ALLOW_OFF_NAV_MESH
72
0x48
AE_MOVEMENT_RESTRICT_TO_NAV_MESH_DURING_CUSTOMMOVE
73
0x49
AE_MOVEMENT_TRANSITION_DISABLE_FORCE_FACING
74
0x4A
AE_ACTION_HANDSHAKE_ACTIVE
75
0x4B
AE_MOVEMENT_HANDSHAKE_ACTIVE
76
0x4C
AE_ACTION_HANDSHAKE_FINISHED
77
0x4D
AE_MOVEMENT_HANDSHAKE_FINISHED
78
0x4E
AE_NAVLINK_PERFORM_ACTION
79
0x4F
AE_PREDICTED_PLAYSOUND
80
0x50
AE_TAGGED_SOUND
81
0x51
AE_RAGDOLL_WINDOW
82
0x52
AE_MELEE_ATTACK
83
0x53
AE_TAG_EMOTE
84
0x54
AE_COUNT
85
0x55