Source 2 Viewer
  • EventServerProcessNetworking_t
  • EventSetTime_t
  • EventSimpleLoopFrameUpdate_t
  • EventSimulate_t
  • EventSplitScreenStateChanged_t
  • ExternalAnimGraphHandle_t
  • ExternalAnimGraphInactiveBehavior_t
  • ExternalAnimGraph_t
  • FilterDamageType
  • FilterHealth
  • FireUserEntityIO_t
  • FixAngleSet_t
  • Flags_t
  • FootstepSound_t
  • ForcedCrouchState_t
  • FullSellPriceAbilityUpgrades_t
  • GCConnectionStatus
  • GCProtoBufMsgSrc
  • GLOBALESTATE
  • GameAnimEventIndex_t
  • GameModeStreetBrawl_t
  • GlitchSettings_t
  • GoldChangeSounds_t
  • HealingOverTimeLoopSoundOverride_t
  • HealingReceivedSounds_t
  • HeroAbilityResourceDef_t
  • HeroAnimGraphDefaultValueOverride_t
  • HeroBadgeXP_t
  • HeroBuildID_t
  • HeroBuildTagID_t
  • HeroCardOverride_t
  • HeroID_t
  • HeroLevel_t
  • HeroPersona_t
  • HeroPurchaseBonus_t
  • HeroScalingStat_t
  • HeroSortingType_t
  • HeroStatsDisplay_t
  • HeroStatsUI_t
  • HierarchyType_t
  • HitGroup_t
  • HudDisplayLocation_t
  • HullFlags_t
  • Hull_t
  • IChoreoServices
  • IChoreoServices::ChoreoState_t
  • IChoreoServices::ScriptState_t
  • ICitadelModifierCustomHudDisplay
  • IClientAlphaProperty
  • IEconItemInterface
  • IHasAttributes
  • IHideoutInteractable
  • IModifierTrackedObject
  • IPhysicsBodyList
  • IPhysicsMotionController
  • IRagdoll
  • ISkeletonAnimationController
  • IdolParams_t
  • IncompatibleFilter_t
  • InputBitMask_t
  • IntervalTimer
  • IntroCamera_t
  • ItemDraftBucketing_t
  • ItemDraftItem_t
  • ItemDraftOption_t
  • ItemDraftRoundID_t
  • ItemDraftRoundParams_t
  • ItemDraftRoundState_t
  • ItemDraftWeight_t
  • ItemFlagTypes_t
  • ItemImbuementPair_t
  • ItemSectionInfo_t
  • ItemSlotInfo_t
  • LaneDesc_t
  • LaneSide_t
  • LatchDirtyPermission_t
  • LifeState_t
  • LingeringCopiedAbility_t
  • LockonTarget_t
  • LootTableEntry_t
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  1. Deadlock
  2. client
  3. GameAnimEventIndex_t

GameAnimEventIndex_t

uint32_t
  • AE_EMPTY = 00x00
  • AE_CL_PLAYSOUND = 10x01
  • AE_CL_PLAYSOUND_ATTACHMENT = 20x02
  • AE_CL_PLAYSOUND_POSITION = 30x03
  • AE_SV_PLAYSOUND = 40x04
  • AE_CL_STOPSOUND = 50x05
  • AE_CL_PLAYSOUND_LOOPING = 60x06
  • AE_CL_CREATE_PARTICLE_EFFECT = 70x07
  • AE_CL_STOP_PARTICLE_EFFECT = 80x08
  • AE_CL_CREATE_PARTICLE_EFFECT_CFG = 90x09
  • AE_SV_CREATE_PARTICLE_EFFECT_CFG = 100x0A
  • AE_SV_STOP_PARTICLE_EFFECT = 110x0B
  • AE_FOOTSTEP = 120x0C
  • AE_CL_STOP_RAGDOLL_CONTROL = 130x0D
  • AE_CL_ENABLE_BODYGROUP = 140x0E
  • AE_CL_DISABLE_BODYGROUP = 150x0F
  • AE_BODYGROUP_SET_VALUE = 160x10
  • AE_WEAPON_PERFORM_ATTACK = 170x11
  • AE_FIRE_INPUT = 180x12
  • AE_CL_CLOTH_ATTR = 190x13
  • AE_CL_CLOTH_GROUND_OFFSET = 200x14
  • AE_CL_CLOTH_STIFFEN = 210x15
  • AE_CL_CLOTH_EFFECT = 220x16
  • AE_CL_CREATE_ANIM_SCOPE_PROP = 230x17
  • AE_SV_IKLOCK = 240x18
  • AE_PULSE_GRAPH = 250x19
  • AE_DISABLE_PLATFORM = 260x1A
  • AE_ENABLE_PLATFORM_PLAYER_FOLLOWS_YAW = 270x1B
  • AE_ENABLE_PLATFORM_PLAYER_IGNORES_YAW = 280x1C
  • AE_DESTRUCTIBLE_PART_DESTROY = 290x1D
  • AE_NPC_LEFTFOOT = 300x1E
  • AE_NPC_RIGHTFOOT = 310x1F
  • AE_NPC_SWISHSOUND = 320x20
  • AE_NPC_WEAPON_DROP = 330x21
  • AE_NPC_ATTACK_BROADCAST = 340x22
  • AE_PREDICTED_PLAYSOUND = 350x23
  • AE_TAGGED_SOUND = 360x24
  • AE_RAGDOLL_WINDOW = 370x25
  • AE_MELEE_ATTACK = 380x26
Also in
Counter-Strike 2Dota 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.