Source 2 Viewer
  • EventSimpleLoopFrameUpdate_t
  • EventSimulate_t
  • EventSplitScreenStateChanged_t
  • ExternalAnimGraphHandle_t
  • ExternalAnimGraphInactiveBehavior_t
  • ExternalAnimGraph_t
  • FilterDamageType
  • FilterHealth
  • FireUserEntityIO_t
  • FixAngleSet_t
  • Flags_t
  • FootstepSound_t
  • ForcedCrouchState_t
  • FullSellPriceAbilityUpgrades_t
  • GCConnectionStatus
  • GCProtoBufMsgSrc
  • GLOBALESTATE
  • GameAnimEventIndex_t
  • GameModeStreetBrawl_t
  • GlitchSettings_t
  • GoldChangeSounds_t
  • HealingOverTimeLoopSoundOverride_t
  • HealingReceivedSounds_t
  • HeroAbilityResourceDef_t
  • HeroAnimGraphDefaultValueOverride_t
  • HeroBadgeXP_t
  • HeroBuildID_t
  • HeroBuildTagID_t
  • HeroCardOverride_t
  • HeroID_t
  • HeroLevel_t
  • HeroPersona_t
  • HeroPurchaseBonus_t
  • HeroScalingStat_t
  • HeroSortingType_t
  • HeroStatsDisplay_t
  • HeroStatsUI_t
  • HierarchyType_t
  • HitGroup_t
  • HudDisplayLocation_t
  • HullFlags_t
  • Hull_t
  • IChoreoServices
  • IChoreoServices::ChoreoState_t
  • IChoreoServices::ScriptState_t
  • ICitadelModifierCustomHudDisplay
  • IClientAlphaProperty
  • IEconItemInterface
  • IHasAttributes
  • IHideoutInteractable
  • IModifierTrackedObject
  • IPhysicsBodyList
  • IPhysicsMotionController
  • IRagdoll
  • ISkeletonAnimationController
  • IdolParams_t
  • IncompatibleFilter_t
  • InputBitMask_t
  • IntervalTimer
  • IntroCamera_t
  • ItemDraftBucketing_t
  • ItemDraftItem_t
  • ItemDraftOption_t
  • ItemDraftRoundID_t
  • ItemDraftRoundParams_t
  • ItemDraftRoundState_t
  • ItemDraftWeight_t
  • ItemFlagTypes_t
  • ItemImbuementPair_t
  • ItemSectionInfo_t
  • ItemSlotInfo_t
  • LaneDesc_t
  • LaneSide_t
  • LatchDirtyPermission_t
  • LifeState_t
  • LingeringCopiedAbility_t
  • LockonTarget_t
  • LootTableEntry_t
  • MODIFIER_ENTRY_TYPE
  • MantleType_t
Type / to search
  1. Deadlock
  2. client
  3. GlitchSettings_t

GlitchSettings_t

  • m_flStrength: float320 (0x00)
  • m_nQuantizeType: int324 (0x04)
  • m_flQuantizeScale: float328 (0x08)
  • m_flQuantizeStrength: float3212 (0x0C)
  • m_flFrameRate: float3216 (0x10)
  • m_flSpeed: float3220 (0x14)
  • m_flJumpStrength: float3224 (0x18)
  • m_flDistortStrength: float3228 (0x1C)
  • m_flWhiteNoiseStrength: float3232 (0x20)
  • m_flScanlineStrength: float3236 (0x24)
  • m_flBreakupStrength: float3240 (0x28)
Referenced by (1)
CitadelGenericData_tm_GlitchSettings
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.