Source 2 Viewer
CNecro_HauntingSkullEntity
CNetworkOriginCellCoordQuantizedVector
CNetworkOriginQuantizedVector
CNetworkTransmitComponent
CNetworkVelocityVector
CNetworkViewOffsetVector
CNetworkedSequenceOperation
CNmEventConsumer
CNmEventConsumerAttributes
CNmEventConsumerLegacy
CNmEventConsumerParticle
CNmEventConsumerSound
CPathNode
CPathQueryComponent
CPathQueryUtil
CPathSimple
CPathSimpleAPI
CPathWithDynamicNodes
CPhysicsBodyGameMarkup
CPhysicsBodyGameMarkupData
CPlayerControllerComponent
CPlayerPawnComponent
CPlayerSprayDecalRenderHelper
CPlayerTrackedStatDefinition
CPlayerTrackedStatsEntity
CPlayer_AutoaimServices
CPlayer_CameraServices
CPlayer_FlashlightServices
CPlayer_ItemServices
CPlayer_MovementServices
CPlayer_MovementServices_Humanoid
CPlayer_ObserverServices
CPlayer_UseServices
CPlayer_WaterServices
CPlayer_WeaponServices
CPointChildModifier
CPointModifierThinker
CPointOffScreenIndicatorUi
CPointOrient
CPointTemplate
CPointTemplateAPI
CPrecipitationVData
CProjectile_Boho_BouncyProjectile
CProjectile_BookwormDragon_Projectile
CProjectile_Familiar_MovingToAttach
CProjectile_KnightChargeLeading_Projectile
CProjectile_Necro_HauntProjectile
CProjectile_Priest_SlideTrap_Projectile
CPropAnimatingBreakable
CPropDataComponent
CPulseAnimFuncs
CPulseCell_LerpCameraSettings
CPulseCell_LerpCameraSettings::CursorState_t
CPulseCell_PlaySequence
CPulseCell_PlaySequence::CursorState_t
CPulseCell_Step_EntFire
CPulseGameBlackboard
CRR_Response
CRR_Response::ResponseEnum_t
CRagdollManager
CRandSimTimer
CRandStopwatch
CRemapFloat
CRenderComponent
CResponseCriteriaSet
CRopeOverlapHit
CScaleFunctionAbilityPropertyBase
CScaleFunctionAbilityPropertyMultiStats
CScaleFunctionAbilityPropertyMultiStatsVData
CScaleFunctionAbilityPropertySingleStat
CScaleFunctionAbilityPropertySingleStatCurve
CScaleFunctionAbilityPropertySingleStatCurveVData
CScaleFunctionAbilityPropertySingleStatVData
CScaleFunctionAbilityProperty_AbilityCharges
CScaleFunctionAbilityProperty_AbilityRechargeTime
CScaleFunctionAbilityProperty_BaseWeaponDamage
CScaleFunctionAbilityProperty_KineticCarbine
CScaleFunctionAbilityProperty_NanoTechRoundsDamage
CScaleFunctionAbilityProperty_TechDamage
CScaleFunctionAbilityProperty_TechDuration
Type
/
to search
Deadlock
client
CPhysicsBodyGameMarkupData
CPhysicsBodyGameMarkupData
MModelGameData
m_PhysicsBodyMarkupByBoneName
:
CUtlOrderedMap
<
CUtlString
,
CPhysicsBodyGameMarkup
>
0 (0x00)
MPropertyDescription
: "Physics Body Data By Bone Name"
Also in
Counter-Strike 2
Dota 2