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Game
Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
Section
Schemas
18,139
ConVars & Commands
7,284
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All
18,139
Classes
17,201
Enums
938
Entities
6,931
Components
22
Networked
627
VData
165
Exclusive
14,143
IPLScene
IPLStaticMesh
KeyValues
KeyValues3
ParticleParamID_t
PulseSymbol_t
QAngle
Quaternion
QuaternionAligned
QuaternionStorage
RadianEuler
Range_t
RnSphere_t
RotationVector
SndOpEventGuid_t
USEPTR
V_uuid_t
Vector
Vector2D
Vector4D
VectorAligned
VectorWS
WorldGroupId_t
fltx4
matrix3x4_t
matrix3x4a_t
panorama::CPanelPtr
std::pair
std::unique_ptr
animationsystem
54
AnimationDecodeDebugDumpElement_t
AnimationDecodeDebugDump_t
AnimationProcessingType_t
AnimationSnapshotBase_t
AnimationSnapshotType_t
AnimationSnapshot_t
BoneTransformSpace_t
CAnimActivity
CAnimBone
CAnimBoneDifference
CAnimData
CAnimDataChannelDesc
CAnimDecoder
CAnimDesc
CAnimDesc_Flag
CAnimEncodeDifference
CAnimEncodedFrames
CAnimEnum
CAnimEventDefinition
CAnimFrameBlockAnim
CAnimFrameSegment
CAnimKeyData
CAnimLocalHierarchy
CAnimMorphDifference
CAnimMovement
CAnimSequenceParams
CAnimUser
CAnimUserDifference
CAnimationGroup
CMoodVData
CSeqAutoLayer
CSeqAutoLayerFlag
CSeqBoneMaskList
CSeqCmdLayer
CSeqCmdSeqDesc
CSeqIKLock
CSeqMultiFetch
CSeqMultiFetchFlag
CSeqPoseParamDesc
CSeqPoseSetting
CSeqS1SeqDesc
CSeqScaleSet
CSeqSeqDescFlag
CSeqSynthAnimDesc
CSeqTransition
CSequenceGroupData
FollowAttachmentData
HSequence
MoodAnimationLayer_t
MoodAnimation_t
Type
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Dota 2
_intrinsic
Vector4D
Vector4D
16 bytes (0x10), align 4
Source
Used by fields
Show all 13
CDebugDrawHistoryData
m_vectors
CLightInfoBase
m_vAngularParams
EntityRenderAttribute_t
m_Values
EntityRenderAttribute_t
m_Values
MaterialParamVector_t
m_value
CSceneObjectData
m_vTintColor
FeQuad_t
vShape
SceneObject_t
m_vTransform
Also in
Counter-Strike 2
Deadlock
Half-Life: Alyx
offsets differ
Fields
Name
Type
Offset
x
float32
0
0x00
y
float32
4
0x04
z
float32
8
0x08
w
float32
12
0x0C