Source 2 Viewer
  • CModifier_Wrecker_UltimateVData
  • CMomentaryRotButton
  • CMotorController
  • CMovementStatsProperty
  • CMoverPathNode
  • CMultiLightProxy
  • CMultiSource
  • CMultiplayRules
  • CMultiplayer_Expresser
  • CNPCMaker
  • CNPCMakerAPI
  • CNPCSpawnDestination
  • CNPC_BarrackBoss
  • CNPC_BarrackBossVData
  • CNPC_BarrackBoss_GraphController
  • CNPC_BaseDefenseSentry
  • CNPC_BaseDefenseSentryVData
  • CNPC_BaseDefenseSentry_GraphController
  • CNPC_Boss_Tier1_GraphController
  • CNPC_Boss_Tier2
  • CNPC_Boss_Tier2VData
  • CNPC_Boss_Tier2_GraphController
  • CNPC_Boss_Tier3
  • CNPC_Boss_Tier3VData
  • CNPC_Boss_Tier3_GraphController
  • CNPC_Escort
  • CNPC_Escort_GraphController
  • CNPC_Escort_VData
  • CNPC_FamiliarHelper
  • CNPC_FieldSentry
  • CNPC_FieldSentryVData
  • CNPC_FieldSentry_GraphController
  • CNPC_MidBoss
  • CNPC_MidBossVData
  • CNPC_MidBoss_GraphController
  • CNPC_MortarSentry
  • CNPC_MortarSentry_GraphController
  • CNPC_NanoRollermine
  • CNPC_NecroSkele
  • CNPC_NecroSkele_GraphController
  • CNPC_NeutralBugVData
  • CNPC_NeutralSinnerSacrificeHideoutVData
  • CNPC_NeutralSinnerSacrificeVData
  • CNPC_Neutral_Bug
  • CNPC_Neutral_Flying_Pigeon
  • CNPC_Neutral_Flying_PigeonVData
  • CNPC_Neutral_Flying_Weakpoint
  • CNPC_Neutral_Flying_WeakpointVData
  • CNPC_Neutral_Hideout_Cat
  • CNPC_Neutral_Hideout_CatVData
  • CNPC_Neutral_Hideout_Rabbit
  • CNPC_Neutral_Hideout_RabbitVData
  • CNPC_Neutral_SinnersSacrifice
  • CNPC_Neutral_SinnersSacrifice_Hideout
  • CNPC_Neutral_Weakpoint
  • CNPC_Neutral_WeakpointVData
  • CNPC_PestilenceDrone
  • CNPC_ShieldedSentry
  • CNPC_ShieldedSentryVData
  • CNPC_ShieldedSentry_GraphController
  • CNPC_SimpleAnimatingAI
  • CNPC_SimpleAnimatingAIVData
  • CNPC_SimpleAnimatingAI_GraphController
  • CNPC_TeslaCoil
  • CNPC_TeslaCoil_GraphController
  • CNPC_Trooper
  • CNPC_TrooperBoss
  • CNPC_TrooperBossVData
  • CNPC_TrooperNeutral
  • CNPC_TrooperNeutralNodeMoverVData
  • CNPC_TrooperNeutralVData
  • CNPC_TrooperNeutral_GraphController
  • CNPC_Trooper_GraphController
  • CNPC_YakuzaGangster
  • CNavLinkAnimgraphVar
  • CNavLinkApproachConditions
  • CNavLinkAreaEntity
  • CNavLinkAreaEntity::NpcUserList_t
  • CNavLinkConnectionSave
  • CNavLinkMetrics_ClimbUp
Type / to search
  1. Deadlock
  2. server
  3. CAI_CitadelNPC
  4. CNPC_Boss_Tier2

CNPC_Boss_Tier2

MNetworkVarNames
"int m_iLane""EHANDLE m_hTargetedEnemy""GameTime_t m_flFadeOutStart""GameTime_t m_flFadeOutEnd""GameTime_t m_flLastWeakpointHitTime"
Inherits from (266 fields)
CAI_CitadelNPCCAI_BaseNPCCBaseCombatCharacterCBaseFlexCBaseAnimGraphCBaseModelEntityCBaseEntityCEntityInstance
  • m_vecStartingPosition: Vector6064 (0x17B0)
    MNotSaved
  • m_iLane: int326076 (0x17BC)
    MNetworkEnable
  • m_hTargetedEnemy: CHandle< CBaseEntity >6088 (0x17C8)
    MNetworkEnable
    MNotSaved
  • m_flFadeOutStart: GameTime_t6092 (0x17CC)
    MNetworkEnable
    MNotSaved
  • m_flFadeOutEnd: GameTime_t6096 (0x17D0)
    MNetworkEnable
    MNotSaved
  • m_flLastWeakpointHitTime: GameTime_t6100 (0x17D4)
    MNetworkEnable
    MNotSaved
  • m_vecElectricBeamLookTarget: VectorWS6180 (0x1824)
    MNetworkEnable
    MNetworkEncoder: "coord"
  • m_nElectricBeamCasts: int326192 (0x1830)
    MNetworkEnable
  • m_eventOnBossKilled: CEntityIOOutput6208 (0x1840)
  • m_strBossEntityName: CUtlSymbolLarge6240 (0x1860)
Also in
client.dll
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.