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C_Citadel_Projectile_Bebop_Hook
C_Citadel_Projectile_BloodBomb
C_Citadel_Projectile_DustStorm
C_Citadel_Projectile_Guided_Arrow
C_Citadel_Projectile_SettingSun
C_Citadel_Projectile_Viscous_GooGrenade
C_Citadel_Projectile_Wrecker_Teleport
C_Citadel_Projectile_WreckingBall
C_Citadel_PunchablePowerup
C_Citadel_RestorativeGooCube
C_Citadel_Shield
C_Citadel_SmokeGrenade_Blocker
C_Citadel_SpiderAnimating
C_ClientRagdoll
C_ColorCorrection
C_ColorCorrectionVolume
C_CommandContext
C_ConditionalCollidable
C_DynamicLight
C_DynamicProp
C_DynamicPropAlias_cable_dynamic
C_DynamicPropAlias_dynamic_prop
C_DynamicPropAlias_prop_dynamic_override
C_EconEntity
C_EconEntity::AttachedModelData_t
C_EconEntity::AttachedParticleInfo_t
C_EconItemAttribute
C_EconItemView
C_EconWearable
C_EntityDissolve
C_EntityFlame
C_EnvCombinedLightProbeVolume
C_EnvCubemap
C_EnvCubemapBox
C_EnvCubemapFog
C_EnvDecal
C_EnvDetailController
C_EnvLightProbeVolume
C_EnvParticleGlow
C_EnvSky
C_EnvVolumetricFogController
C_EnvVolumetricFogVolume
C_EnvWind
C_EnvWindClientside
C_EnvWindController
C_EnvWindShared
C_EnvWindVolume
C_Fish
C_FogController
C_FuncBrush
C_FuncElectrifiedVolume
C_FuncLadder
C_FuncMonitor
C_FuncMoveLinear
C_FuncMover
C_FuncRotating
C_FuncTrackTrain
C_GameRules
C_GameRulesProxy
C_GlobalLight
C_GradientFog
C_HandleTest
C_HeroPreview
C_InWorldKeyBindPanel
C_InfoLadderDismount
C_InfoPortalLink
C_InfoVisibilityBox
C_ItemAmmo
C_ItemCrate
C_ItemFlare
C_ItemParachute
C_ItemWeaponParts
C_LightCapsuleEntity
C_LightDirectionalEntity
C_LightEntity
C_LightEnvironmentEntity
C_LightOrthoEntity
C_LightSpotEntity
C_LocalTempEntity
C_MiniMapMarker
Type
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to search
Deadlock
client
C_BreakableProp
C_DynamicProp
C_DynamicProp
MEntityAllowsPortraitWorldSpawn
MNetworkVarNames
"bool m_bUseHitboxesForRenderBox"
"bool m_bUseAnimGraph"
Inherits from (180 fields)
C_BreakableProp
CBaseProp
CBaseAnimGraph
C_BaseModelEntity
C_BaseEntity
CEntityInstance
expand fields
m_bUseHitboxesForRenderBox
:
bool
3600 (0x0E10)
MNetworkEnable
m_bUseAnimGraph
:
bool
3601 (0x0E11)
MNetworkEnable
m_pOutputAnimBegun
:
CEntityIOOutput
3608 (0x0E18)
m_pOutputAnimOver
:
CEntityIOOutput
3632 (0x0E30)
m_pOutputAnimLoopCycleOver
:
CEntityIOOutput
3656 (0x0E48)
m_OnAnimReachedStart
:
CEntityIOOutput
3680 (0x0E60)
m_OnAnimReachedEnd
:
CEntityIOOutput
3704 (0x0E78)
m_iszIdleAnim
:
CUtlSymbolLarge
3728 (0x0E90)
m_nIdleAnimLoopMode
:
AnimLoopMode_t
3736 (0x0E98)
m_bRandomizeCycle
:
bool
3740 (0x0E9C)
m_bStartDisabled
:
bool
3741 (0x0E9D)
m_bFiredStartEndOutput
:
bool
3742 (0x0E9E)
m_bForceNpcExclude
:
bool
3743 (0x0E9F)
MNotSaved
m_bCreateNonSolid
:
bool
3744 (0x0EA0)
MNotSaved
m_bIsOverrideProp
:
bool
3745 (0x0EA1)
MNotSaved
m_iInitialGlowState
:
int32
3748 (0x0EA4)
m_nGlowRange
:
int32
3752 (0x0EA8)
m_nGlowRangeMin
:
int32
3756 (0x0EAC)
m_glowColor
:
Color
3760 (0x0EB0)
m_nGlowTeam
:
int32
3764 (0x0EB4)
m_iCachedFrameCount
:
int32
3768 (0x0EB8)
MNotSaved
m_vecCachedRenderMins
:
Vector
3772 (0x0EBC)
MNotSaved
m_vecCachedRenderMaxs
:
Vector
3784 (0x0EC8)
MNotSaved
Referenced by (10)
CCitadelHideoutInteractableProp
CCitadelTeamRevealHeroCard
CCitadel_NewYears_Fireworks
CCitadel_ShopProp
CInfoTutorialController
C_BasePropDoor
C_Citadel_DynamicProp
C_DynamicPropAlias_cable_dynamic
+2 more…
Also in
server.dll
Counter-Strike 2
Dota 2