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AbilityDependencyDescription_t
AbilityDependencyFlags
AbilityPropertyInfo_t
AbilityResource_t
AbilitySectionInfo_t
AbilitySectionType_t
AbilityTooltipDetails_t
AbilityUpgradeState_t
AbilityUpgrade_t
AccoladeID_t
ActiveModelConfig_t
AdditionalAbilities_t
AirheartLockOnTarget_t
AmbientParticleSettings_t
AmmoFlags_t
AmmoIndex_t
AmmoPosition_t
AmmoTypeInfo_t
AnimGraphDebugDrawType_t
AnimLoopMode_t
AnimationAlgorithm_t
AttackData_t
AuraCenterType_t
AuraShapeType_t
BeamClipStyle_t
BeamType_t
BeginDeathLifeStateTransition_t
Bidirectional_Messages
Bidirectional_Messages_LowFrequency
BodySectionAuthority_t
BonusUpgrade_t
BookID_t
BookUnlockID_t
BreakableContentsType_t
BreakablePowerupDropDefinition_t
BrushSolidities_e
BuildupMode_t
BulletID_t
CAI_BaseNPCGraphController
CAI_BaseNPCGraphVariationUserData
CAI_BaseNPCVData
CAI_CitadelNPCVData
CAI_Component
CAI_CustomMovementGaitSettings
CAI_MovementGaitSettings
CAI_NPCMovementSettingsVData
CAI_NPCMovementStanceSettings_t
CAI_NPC_NecroSkeleVData
CAI_NPC_TrooperVData
CAI_OptionalMovementGaitSettings
CAI_ScheduleBits
CAbilityAstroRifleVData
CAbilityBloodShardsVData
CAbilityBouncePadVData
CAbilityBullChargeVData
CAbilityCadenceAnthemVData
CAbilityCadenceCrescendoVData
CAbilityCadenceGrandFinaleVData
CAbilityCadenceLullabyVData
CAbilityCadencePrimaryWeaponVData
CAbilityCadenceSilenceContraptionsVData
CAbilityCardTossVData
CAbilityChargedShotVData
CAbilityChargedTackleVData
CAbilityChronoSwapVData
CAbilityCrackshotVData
CAbilityCrowdControlVData
CAbilityDashVData
CAbilityDistruptiveChargeVData
CAbilityDustStormVData
CAbilityEmpowerBulletVData
CAbilityExplosiveBarrelVData
CAbilityFealtyVData
CAbilityGangActivityCancelVData
CAbilityGangActivityVData
CAbilityGarbageVData
CAbilityGenericPerson1VData
CAbilityGenericPerson2VData
CAbilityGenericPerson3VData
CAbilityGenericPerson4VData
Type
/
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Deadlock
client
AnimLoopMode_t
AnimLoopMode_t
uint32_t
ANIM_LOOP_MODE_INVALID
=
-1
0xFFFFFFFF
MPropertySuppressEnumerator
ANIM_LOOP_MODE_NOT_LOOPING
=
0
0x00
ANIM_LOOP_MODE_LOOPING
=
1
0x01
ANIM_LOOP_MODE_USE_SEQUENCE_SETTINGS
=
2
0x02
ANIM_LOOP_MODE_COUNT
=
3
0x03
MPropertySuppressEnumerator
Referenced by (6)
CBaseAnimGraphController
m_nAnimLoopMode
C_DynamicProp
m_nIdleAnimLoopMode
SequenceHistory_t
m_nSeqLoopMode
CBaseAnimGraphController
m_nAnimLoopMode
CDynamicProp
m_nIdleAnimLoopMode
SequenceHistory_t
m_nSeqLoopMode
Also in
Counter-Strike 2
Dota 2