- MPropertyDescription: "When this attack is used, pause weapon reloads for this long"
- MPropertyDescription: "When this attack is used, pause shooting for this long"
- MPropertyDescription: "Enemies are slowed for this duration when hit by this attack"
- MPropertyDescription: "Enemies are slowed to this speed when hit by this attack"
- MPropertyDescription: "Is this a Heavy melee attack? Otherwise it's considered light."
- MPropertyDescription: "When true, this attack can be parried"
- MPropertyDescription: "How long after triggering until we can perform another melee attack"
- MPropertyDescription: "Half width of the cone at the player"
- MPropertyDescription: "How much force to apply upward on hit"
- MPropertyDescription: "Trigger a big screen shake when this attack hits"
- m_SpeedBonusCurve: CPiecewiseCurve = {"m_spline":[],"m_tangents":[],"m_vDomainMins":[0,0],"m_vDomainMaxs":[0,0]}48 (0x30)MPropertyDescription: "The curve defining move speed bonus/penalty. This is how we apply the post-movement controller movement slow."
- m_MovementSpeedCurve: CPiecewiseCurve = {"m_spline":[],"m_tangents":[],"m_vDomainMins":[0,0],"m_vDomainMaxs":[0,0]}112 (0x70)MPropertyDescription: "The curve defining movement controller target speed. This is what defines the speed boost"
- MPropertyDescription: "How much acceleration to apply to use when following the movement speed curve"
- MPropertyDescription: "How long to be in the attacking state once the attack triggers"
- MPropertyDescription: "Animgraph trigger parameter for this attack"
- MPropertyDescription: "Sound to play when this attack activates"MPropertyStartGroup: "Sounds"
- MPropertyDescription: "Sound to play if this attack hits"
- MPropertyDescription: "Sound to play if this attack misses"
- MPropertyDescription: "Sound to play when starting the movement dash of this attack"
- m_MeleeActivateParticle: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = "particles/abilities/melee/melee_activate.vpcf"288 (0x0120)MPropertyStartGroup: "Visuals"
- m_MeleeSwingParticle: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = "particles/abilities/melee_swing.vpcf"512 (0x0200)
- m_MeleeImpactParticle: CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = "particles/abilities/melee_impact.vpcf"960 (0x03C0)