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AI_Motor_DebugSnapshotData_t
AI_MovementHeadingBadZone_t
AI_MovementHeadingMode_t
AI_MovementHeadingSettings_t
AI_Navigator_DebugSnapshotData_t
AI_Navigator_DebugSnapshotData_t::Waypoint_t
AI_PathPostProcessSettings_t
AbilityCastEvent_t
AbilityCosmeticInfo_t
AbilityDependencyDescription_t
AbilityDependencyFlags
AbilityPropertyInfo_t
AbilityResource_t
AbilitySectionInfo_t
AbilitySectionType_t
AbilityTooltipDetails_t
AbilityUpgradeState_t
AbilityUpgrade_t
AccoladeID_t
ActiveModelConfig_t
AdditionalAbilities_t
AirheartLockOnTarget_t
AmbientParticleSettings_t
AmmoFlags_t
AmmoIndex_t
AmmoPosition_t
AmmoTypeInfo_t
AnimGraphDebugDrawType_t
AnimLoopMode_t
AnimationAlgorithm_t
AttackData_t
AuraCenterType_t
AuraShapeType_t
BeamClipStyle_t
BeamType_t
BeginDeathLifeStateTransition_t
Bidirectional_Messages
Bidirectional_Messages_LowFrequency
BodySectionAuthority_t
BonusUpgrade_t
BookID_t
BookUnlockID_t
BreakableContentsType_t
BreakablePowerupDropDefinition_t
BrushSolidities_e
BuildupMode_t
BulletID_t
CAI_BaseNPCGraphController
CAI_BaseNPCGraphVariationUserData
CAI_BaseNPCVData
CAI_CitadelNPCVData
CAI_Component
CAI_CustomMovementGaitSettings
CAI_MovementGaitSettings
CAI_NPCMovementSettingsVData
CAI_NPCMovementStanceSettings_t
CAI_NPC_NecroSkeleVData
CAI_NPC_TrooperVData
CAI_OptionalMovementGaitSettings
CAI_ScheduleBits
CAbilityAstroRifleVData
CAbilityBloodShardsVData
CAbilityBouncePadVData
CAbilityBullChargeVData
CAbilityCadenceAnthemVData
CAbilityCadenceCrescendoVData
CAbilityCadenceGrandFinaleVData
CAbilityCadenceLullabyVData
CAbilityCadencePrimaryWeaponVData
CAbilityCadenceSilenceContraptionsVData
CAbilityCardTossVData
CAbilityChargedShotVData
CAbilityChargedTackleVData
CAbilityChronoSwapVData
CAbilityCrackshotVData
CAbilityCrowdControlVData
CAbilityDashVData
CAbilityDistruptiveChargeVData
CAbilityDustStormVData
CAbilityEmpowerBulletVData
Type
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Deadlock
client
ActiveModelConfig_t
ActiveModelConfig_t
MNetworkVarNames
"ModelConfigHandle_t m_Handle"
"string_t m_Name"
"CHandle< C_BaseModelEntity > m_AssociatedEntities"
"string_t m_AssociatedEntityNames"
m_Handle
:
ModelConfigHandle_t
48 (0x30)
MNetworkEnable
m_Name
:
CUtlSymbolLarge
56 (0x38)
MNetworkEnable
m_AssociatedEntities
:
C_NetworkUtlVectorBase
<
CHandle
<
C_BaseModelEntity
>
>
64 (0x40)
MNetworkEnable
m_AssociatedEntityNames
:
C_NetworkUtlVectorBase
<
CUtlSymbolLarge
>
88 (0x58)
MNetworkEnable
Also in
server.dll
Counter-Strike 2
Dota 2