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AI_BaseNPCAnimGraph_DebugSnapshotData_t
AI_BaseNPC_DebugSnapshotData_t
AI_CommonMovementSettings_t
AI_DefaultNPC_DebugSnapshotData_t
AI_MappedMovementSettingsItem_t
AI_MotorGroundAnimgraph_DebugSnapshotData_t
AI_MotorGroundAnimgraph_DebugSnapshotData_t::Event_t
AI_Motor_DebugSnapshotData_t
AI_MovementHeadingBadZone_t
AI_MovementHeadingMode_t
AI_MovementHeadingSettings_t
AI_Navigator_DebugSnapshotData_t
AI_Navigator_DebugSnapshotData_t::Waypoint_t
AI_PathPostProcessSettings_t
AbilityCastEvent_t
AbilityCosmeticInfo_t
AbilityDependencyDescription_t
AbilityDependencyFlags
AbilityPropertyInfo_t
AbilityResource_t
AbilitySectionInfo_t
AbilitySectionType_t
AbilityTooltipDetails_t
AbilityUpgradeState_t
AbilityUpgrade_t
AccoladeID_t
ActiveModelConfig_t
AdditionalAbilities_t
AirheartLockOnTarget_t
AmbientParticleSettings_t
AmmoFlags_t
AmmoIndex_t
AmmoPosition_t
AmmoTypeInfo_t
AnimGraphDebugDrawType_t
AnimLoopMode_t
AnimationAlgorithm_t
AttackData_t
AuraCenterType_t
AuraShapeType_t
BeamClipStyle_t
BeamType_t
BeginDeathLifeStateTransition_t
Bidirectional_Messages
Bidirectional_Messages_LowFrequency
BodySectionAuthority_t
BonusUpgrade_t
BookID_t
BookUnlockID_t
BreakableContentsType_t
BreakablePowerupDropDefinition_t
BrushSolidities_e
BuildupMode_t
BulletID_t
CAI_BaseNPCGraphController
CAI_BaseNPCGraphVariationUserData
CAI_BaseNPCVData
CAI_CitadelNPCVData
CAI_Component
CAI_CustomMovementGaitSettings
CAI_MovementGaitSettings
CAI_NPCMovementSettingsVData
CAI_NPCMovementStanceSettings_t
CAI_NPC_NecroSkeleVData
CAI_NPC_TrooperVData
CAI_OptionalMovementGaitSettings
CAI_ScheduleBits
CAbilityAstroRifleVData
CAbilityBloodShardsVData
CAbilityBouncePadVData
CAbilityBullChargeVData
CAbilityCadenceAnthemVData
CAbilityCadenceCrescendoVData
CAbilityCadenceGrandFinaleVData
CAbilityCadenceLullabyVData
CAbilityCadencePrimaryWeaponVData
CAbilityCadenceSilenceContraptionsVData
CAbilityCardTossVData
CAbilityChargedShotVData
CAbilityChargedTackleVData
Type
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Deadlock
client
AbilityResource_t
AbilityResource_t
MNetworkVarNames
"GameTime_t m_flLatchTime"
"float m_flLatchValue"
m_flCurrentValue
:
float32
8 (0x08)
m_flPrevRegenRate
:
float32
12 (0x0C)
m_flMaxValue
:
float32
16 (0x10)
m_flLatchTime
:
GameTime_t
20 (0x14)
MNetworkEnable
m_flLatchValue
:
float32
24 (0x18)
MNetworkEnable
Referenced by (2)
CCitadelAbilityComponent
m_ResourceStamina
CCitadelAbilityComponent
m_ResourceAbility
Also in
server.dll