Source 2 Viewer
  • CCitadel_Modifier_WreckingBall_AutoThrow
  • CCitadel_Modifier_WreckingBall_Debuff
  • CCitadel_Modifier_Yamato_InfinitySlash_BuffTimer
  • CCitadel_Modifier_ZiplineBoost
  • CCitadel_Modifier_ZiplineBoostVData
  • CCitadel_Modifier_ZiplineKnockdownImmune
  • CCitadel_Modifier_ZiplineKnockdownImmuneVData
  • CCitadel_Modifier_ZiplineSpeed
  • CCitadel_Modifier_ZiplineSpeedVData
  • CCitadel_Modifier_ZombieWallGroundAura
  • CCitadel_Modifier_ZombieWallGroundAuraVData
  • CCitadel_Modifire_Bookworm_DragonFire
  • CCitadel_Modifire_Priest_FlashBangBurn
  • CCitadel_Modifire_Priest_FlashBangBurnAura
  • CCitadel_Modifire_Priest_FlashBangBurnAuraVData
  • CCitadel_NPCAbility_Shield
  • CCitadel_NPCAbility_Shield_VData
  • CCitadel_NPCAbility_Vanguard_AOEBuff
  • CCitadel_NPCAbility_Vanguard_AOEBuff_VData
  • CCitadel_NewYears_Fireworks
  • CCitadel_Omnicharge_Pendant
  • CCitadel_Projectile_BatSwarmExtraProjectile
  • CCitadel_Projectile_BatSwarmProjectile
  • CCitadel_Projectile_BookwormGun
  • CCitadel_Projectile_Cyclone
  • CCitadel_Projectile_FeatherBoomerang
  • CCitadel_Projectile_FortunaWeapon
  • CCitadel_Projectile_HookBlade
  • CCitadel_Projectile_MagicBolt
  • CCitadel_Projectile_Petrify
  • CCitadel_Projectile_Pillar
  • CCitadel_Projectile_RocketLauncher_Rocket
  • CCitadel_Projectile_SpiderProjectile
  • CCitadel_Projectile_WebWall
  • CCitadel_PunchablePowerupVData
  • CCitadel_ShopProp
  • CCitadel_SpiderAnimatingVData
  • CCitadel_TechUpgrade_CorpseExplosion
  • CCitadel_TechUpgrade_CorpseExplosionVData
  • CCitadel_TechUpgrade_Infuser
  • CCitadel_TechUpgrade_SuperAcolyteGloves
  • CCitadel_TechUpgrade_SuperAcolyteGlovesVData
  • CCitadel_Upgrade_AerialAssault
  • CCitadel_Upgrade_AerialAssualtVData
  • CCitadel_Upgrade_AmmoScavenger
  • CCitadel_Upgrade_AmmoScavenger_VData
  • CCitadel_Upgrade_MagicCarpet
  • CCitadel_Upgrade_MagicCarpetVData
  • CCitadel_Upgrade_OverdriveClip
  • CCitadel_Upgrade_OverdriveClip_VData
  • CCitadel_Upgrade_StabilizingTripod
  • CCitadel_Upgrade_StabilizingTripodVData
  • CCitadel_Upgrade_WeaponPowerForHealth
  • CCitadel_Upgrade_WeaponPowerForHealthVData
  • CCitadel_UtilityUpgrade_AOESmokeBomb
  • CCitadel_UtilityUpgrade_AOESmokeBombVData
  • CCitadel_UtilityUpgrade_DebuffImmunity
  • CCitadel_UtilityUpgrade_DebuffImmunityVData
  • CCitadel_UtilityUpgrade_HealthNova
  • CCitadel_UtilityUpgrade_HealthNova_VData
  • CCitadel_UtilityUpgrade_RocketBooster
  • CCitadel_UtilityUpgrade_RocketBoosterVData
  • CCitadel_UtilityUpgrade_RocketBoots
  • CCitadel_UtilityUpgrade_RocketBootsVData
  • CCitadel_WeaponUpgrade_ApexCombat
  • CCitadel_WeaponUpgrade_BloodTribute
  • CCitadel_WeaponUpgrade_BloodTributeVData
  • CCitadel_WeaponUpgrade_BurstFire
  • CCitadel_WeaponUpgrade_BurstFireVData
  • CCitadel_WeaponUpgrade_CooldownOnMiss
  • CCitadel_WeaponUpgrade_CultistSacrifice
  • CCitadel_WeaponUpgrade_CultistSacrifice_VData
  • CCitadel_WeaponUpgrade_ExpressShot
  • CCitadel_WeaponUpgrade_ExpressShot_VData
  • CCitadel_WeaponUpgrade_FireRateAura
  • CCitadel_WeaponUpgrade_FuryTrance
  • CCitadel_WeaponUpgrade_FuryTrance_VData
  • CCitadel_WeaponUpgrade_GlassCannon
  • CCitadel_WeaponUpgrade_GlassCannonVData
  • CCitadel_WeaponUpgrade_Headhunter_VData
Type / to search
  1. Deadlock
  2. client
  3. C_DynamicProp
  4. CCitadel_NewYears_Fireworks

CCitadel_NewYears_Fireworks

Inherits from (203 fields)
C_DynamicPropC_BreakablePropCBasePropCBaseAnimGraphC_BaseModelEntityC_BaseEntityCEntityInstance
  • m_unShowDurationSeconds: uint323808 (0x0EE0)
  • m_unShowDelaySeconds: uint323812 (0x0EE4)
  • m_flFireworkIntervalMin: float323816 (0x0EE8)
  • m_flFireworkIntervalMax: float323820 (0x0EEC)
  • m_sFireworkParticle1: CUtlString3824 (0x0EF0)
  • m_sFireworkParticle2: CUtlString3832 (0x0EF8)
  • m_sFireworkParticle3: CUtlString3840 (0x0F00)
  • m_sFireworkParticle4: CUtlString3848 (0x0F08)
  • m_sFireworkParticle5: CUtlString3856 (0x0F10)
  • m_sFireworkParticle6: CUtlString3864 (0x0F18)
  • m_sFireworkParticle7: CUtlString3872 (0x0F20)
  • m_sFireworkParticle8: CUtlString3880 (0x0F28)
  • m_iszSoundName: CUtlSymbolLarge3888 (0x0F30)
  • m_flStartSoundVerticalOffset: float323896 (0x0F38)
Also in
server.dll
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.