Source 2 Viewer
C_BaseAnimatingOverlay
C_BaseAnimatingOverlayController
C_BaseButton
C_BaseClientUIEntity
C_BaseCombatCharacter
C_BaseCombatCharacter::WaterWakeMode_t
C_BaseDoor
C_BaseEntity
C_BaseModelEntity
C_BaseModelEntity::Emphasized_Phoneme
C_BasePlayerPawn
C_BasePlayerWeapon
C_BasePropDoor
C_BaseToggle
C_BaseTrigger
C_Beam
C_BodyComponentBaseAnimating
C_BodyComponentBaseAnimatingOverlay
C_Breakable
C_BreakableProp
C_CDOTA_Ability_Treant_LeechSeed
C_CSequenceTransitioner2
C_ClientRagdoll
C_ColorCorrection
C_ColorCorrectionVolume
C_CommandContext
C_CrownfallShmupCamera
C_CrownfallShmupEnemy
C_DOTAAmbientCreatureParticleZone
C_DOTAAppCheers
C_DOTABaseAbility
C_DOTABaseCustomHeroPickRules
C_DOTABaseGameMode
C_DOTABotChallengeGameMode
C_DOTACameraBounds
C_DOTACheers
C_DOTACustomGameHeroPickRules
C_DOTAFogOfWarTempViewers
C_DOTAGameManager
C_DOTAGameManagerProxy
C_DOTAGamerules
C_DOTAGamerulesProxy
C_DOTAMutationGameMode
C_DOTANewPlayerPoolGameMode
C_DOTAPlayerController
C_DOTAPortraitWorldCallbackHandler
C_DOTAPropCustomTexture
C_DOTAReflectionSkybox
C_DOTASceneEntity
C_DOTASpectatorGraphManager
C_DOTASpectatorGraphManagerProxy
C_DOTATeam
C_DOTATurboGameMode
C_DOTATurboHeroPickRules
C_DOTAWearableItem
C_DOTAWorldParticleSystem
C_DOTA_Ability_Abaddon_Withering_Mist
C_DOTA_Ability_AbyssalUnderlord_Abyssal_Horde
C_DOTA_Ability_AbyssalUnderlord_DarkRift
C_DOTA_Ability_AbyssalUnderlord_Dark_Portal
C_DOTA_Ability_AbyssalUnderlord_Portal_Warp
C_DOTA_Ability_Abyssal_Underlord_Raid_Boss
C_DOTA_Ability_Aghanim_UrnUpheaval
C_DOTA_Ability_AghanimsFortress_SkeletonKing_VampiricAura
C_DOTA_Ability_AghsFort_AssaultCaptain_SearingChains
C_DOTA_Ability_AghsFort_AssaultCaptain_SunRay
C_DOTA_Ability_AghsFort_Creature_Phoenix_FireSpirits
C_DOTA_Ability_AghsFort_Creature_Venomancer_PoisonNova
C_DOTA_Ability_AghsFort_Gyrocopter_Multi_Homing_Missile
C_DOTA_Ability_AghsFort_RockGolem_Smash
C_DOTA_Ability_AghsFort_ShadowShaman_Shackles
C_DOTA_Ability_AghsFort_Shadow_Demon_Shadow_Poison
C_DOTA_Ability_AghsFort_Shadow_Demon_Shadow_Poison_Release
C_DOTA_Ability_AghsFort_StonehallGeneral_OverwhelmingOdds
C_DOTA_Ability_AghsFort_TrapRoom_Hookshot
C_DOTA_Ability_AghsFort_Wave_Blast
C_DOTA_Ability_AghsFort_Waveblaster_Leap
C_DOTA_Ability_Aghsfort_Aziyog_Underlord_Dark_Portal
C_DOTA_Ability_Aghsfort_Aziyog_Underlord_Portal_Warp
C_DOTA_Ability_Aghsfort_Elemental_Wisp_Tether
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Dota 2
client
CBaseProp
C_BreakableProp
C_BreakableProp
Inherits from (143 fields)
CBaseProp
CBaseAnimatingActivity
C_BaseModelEntity
C_BaseEntity
CEntityInstance
expand fields
m_CPropDataComponent
:
CPropDataComponent
2800 (0x0AF0)
m_OnStartDeath
:
CEntityIOOutput
2864 (0x0B30)
m_OnBreak
:
CEntityIOOutput
2888 (0x0B48)
m_OnHealthChanged
:
CEntityOutputTemplate
<
float32
>
2912 (0x0B60)
m_OnTakeDamage
:
CEntityIOOutput
2944 (0x0B80)
m_impactEnergyScale
:
float32
2968 (0x0B98)
m_iMinHealthDmg
:
int32
2972 (0x0B9C)
m_flPressureDelay
:
float32
2976 (0x0BA0)
m_flDefBurstScale
:
float32
2980 (0x0BA4)
m_vDefBurstOffset
:
Vector
2984 (0x0BA8)
m_hBreaker
:
CHandle
<
C_BaseEntity
>
2996 (0x0BB4)
m_PerformanceMode
:
PerformanceMode_t
3000 (0x0BB8)
m_flPreventDamageBeforeTime
:
GameTime_t
3004 (0x0BBC)
m_BreakableContentsType
:
BreakableContentsType_t
3008 (0x0BC0)
m_strBreakableContentsPropGroupOverride
:
CUtlString
3016 (0x0BC8)
m_strBreakableContentsParticleOverride
:
CUtlString
3024 (0x0BD0)
m_bHasBreakPiecesOrCommands
:
bool
3032 (0x0BD8)
m_explodeDamage
:
float32
3036 (0x0BDC)
m_explodeRadius
:
float32
3040 (0x0BE0)
m_sExplosionType
:
CGlobalSymbol
3048 (0x0BE8)
m_explosionDelay
:
float32
3056 (0x0BF0)
m_explosionBuildupSound
:
CUtlSymbolLarge
3064 (0x0BF8)
m_explosionCustomEffect
:
CUtlSymbolLarge
3072 (0x0C00)
m_explosionCustomSound
:
CUtlSymbolLarge
3080 (0x0C08)
m_explosionModifier
:
CUtlSymbolLarge
3088 (0x0C10)
m_hPhysicsAttacker
:
CHandle
<
C_BasePlayerPawn
>
3096 (0x0C18)
m_flLastPhysicsInfluenceTime
:
GameTime_t
3100 (0x0C1C)
m_flDefaultFadeScale
:
float32
3104 (0x0C20)
m_hLastAttacker
:
CHandle
<
C_BaseEntity
>
3108 (0x0C24)
Referenced by (3)
C_DynamicProp
C_PhysPropClientside
C_PhysicsProp
Also in
server.dll
Counter-Strike 2
Deadlock