Source 2 Viewer
  • CTriggerFan
  • CUnitOrders
  • CVectorExponentialMovingAverage
  • CVectorMovingAverage
  • CWorldCompositionChunkReferenceElement_t
  • C_Artillery_PortraitWorldUnit
  • C_BaseAnimatingController
  • C_BaseAnimatingOverlay
  • C_BaseAnimatingOverlayController
  • C_BaseButton
  • C_BaseClientUIEntity
  • C_BaseCombatCharacter
  • C_BaseCombatCharacter::WaterWakeMode_t
  • C_BaseDoor
  • C_BaseEntity
  • C_BaseEntityAPI
  • C_BaseModelEntity
  • C_BaseModelEntity::Emphasized_Phoneme
  • C_BasePlayerPawn
  • C_BasePlayerWeapon
  • C_BasePropDoor
  • C_BaseToggle
  • C_BaseTrigger
  • C_Beam
  • C_BodyComponentBaseAnimating
  • C_BodyComponentBaseAnimatingOverlay
  • C_Breakable
  • C_BreakableProp
  • C_CDOTA_Ability_Treant_LeechSeed
  • C_CSequenceTransitioner2
  • C_ClientRagdoll
  • C_ColorCorrection
  • C_ColorCorrectionVolume
  • C_CommandContext
  • C_CrownfallShmupCamera
  • C_CrownfallShmupEnemy
  • C_DOTAAmbientCreatureParticleZone
  • C_DOTAAppCheers
  • C_DOTABaseAbility
  • C_DOTABaseCustomHeroPickRules
  • C_DOTABaseGameMode
  • C_DOTABotChallengeGameMode
  • C_DOTACameraBounds
  • C_DOTACheers
  • C_DOTACustomGameHeroPickRules
  • C_DOTAFogOfWarTempViewers
  • C_DOTAGameManager
  • C_DOTAGameManagerProxy
  • C_DOTAGamerules
  • C_DOTAGamerulesProxy
  • C_DOTAMutationGameMode
  • C_DOTANewPlayerPoolGameMode
  • C_DOTAPlayerController
  • C_DOTAPortraitWorldCallbackHandler
  • C_DOTAPropCustomTexture
  • C_DOTAReflectionSkybox
  • C_DOTASceneEntity
  • C_DOTASpectatorGraphManager
  • C_DOTASpectatorGraphManagerProxy
  • C_DOTATeam
  • C_DOTATurboGameMode
  • C_DOTATurboHeroPickRules
  • C_DOTAWearableItem
  • C_DOTAWorldParticleSystem
  • C_DOTA_Ability_Abaddon_Withering_Mist
  • C_DOTA_Ability_AbyssalUnderlord_Abyssal_Horde
  • C_DOTA_Ability_AbyssalUnderlord_DarkRift
  • C_DOTA_Ability_AbyssalUnderlord_Dark_Portal
  • C_DOTA_Ability_AbyssalUnderlord_Portal_Warp
  • C_DOTA_Ability_Abyssal_Underlord_Raid_Boss
  • C_DOTA_Ability_Aghanim_UrnUpheaval
  • C_DOTA_Ability_AghanimsFortress_SkeletonKing_VampiricAura
  • C_DOTA_Ability_AghsFort_AssaultCaptain_SearingChains
  • C_DOTA_Ability_AghsFort_AssaultCaptain_SunRay
  • C_DOTA_Ability_AghsFort_Creature_Phoenix_FireSpirits
  • C_DOTA_Ability_AghsFort_Creature_Venomancer_PoisonNova
  • C_DOTA_Ability_AghsFort_Gyrocopter_Multi_Homing_Missile
  • C_DOTA_Ability_AghsFort_RockGolem_Smash
  • C_DOTA_Ability_AghsFort_ShadowShaman_Shackles
  • C_DOTA_Ability_AghsFort_Shadow_Demon_Shadow_Poison
Type / to search
  1. Dota 2
  2. client
  3. CBaseAnimatingActivity
  4. C_BasePlayerWeapon

C_BasePlayerWeapon

Inherits from (140 fields)
CBaseAnimatingActivityC_BaseModelEntityC_BaseEntityCEntityInstance
  • m_nNextPrimaryAttackTick: GameTick_t2728 (0x0AA8)
  • m_flNextPrimaryAttackTickRatio: float322732 (0x0AAC)
  • m_nNextSecondaryAttackTick: GameTick_t2736 (0x0AB0)
  • m_flNextSecondaryAttackTickRatio: float322740 (0x0AB4)
  • m_iClip1: int322744 (0x0AB8)
  • m_iClip2: int322748 (0x0ABC)
  • m_pReserveAmmo: int32[2]2752 (0x0AC0)
Referenced by (3)
CPlayer_WeaponServicesm_hMyWeaponsCPlayer_WeaponServicesm_hActiveWeaponCPlayer_WeaponServicesm_hLastWeapon
Also in
server.dllCounter-Strike 2Deadlock
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.