Source 2 Viewer
  • CUnitOrders
  • CVectorExponentialMovingAverage
  • CVectorMovingAverage
  • CWorldCompositionChunkReferenceElement_t
  • C_Artillery_PortraitWorldUnit
  • C_BaseAnimatingController
  • C_BaseAnimatingOverlay
  • C_BaseAnimatingOverlayController
  • C_BaseButton
  • C_BaseClientUIEntity
  • C_BaseCombatCharacter
  • C_BaseCombatCharacter::WaterWakeMode_t
  • C_BaseDoor
  • C_BaseEntity
  • C_BaseEntityAPI
  • C_BaseModelEntity
  • C_BaseModelEntity::Emphasized_Phoneme
  • C_BasePlayerPawn
  • C_BasePlayerWeapon
  • C_BasePropDoor
  • C_BaseToggle
  • C_BaseTrigger
  • C_Beam
  • C_BodyComponentBaseAnimating
  • C_BodyComponentBaseAnimatingOverlay
  • C_Breakable
  • C_BreakableProp
  • C_CDOTA_Ability_Treant_LeechSeed
  • C_CSequenceTransitioner2
  • C_ClientRagdoll
  • C_ColorCorrection
  • C_ColorCorrectionVolume
  • C_CommandContext
  • C_CrownfallShmupCamera
  • C_CrownfallShmupEnemy
  • C_DOTAAmbientCreatureParticleZone
  • C_DOTAAppCheers
  • C_DOTABaseAbility
  • C_DOTABaseCustomHeroPickRules
  • C_DOTABaseGameMode
  • C_DOTABotChallengeGameMode
  • C_DOTACameraBounds
  • C_DOTACheers
  • C_DOTACustomGameHeroPickRules
  • C_DOTAFogOfWarTempViewers
  • C_DOTAGameManager
  • C_DOTAGameManagerProxy
  • C_DOTAGamerules
  • C_DOTAGamerulesProxy
  • C_DOTAMutationGameMode
  • C_DOTANewPlayerPoolGameMode
  • C_DOTAPlayerController
  • C_DOTAPortraitWorldCallbackHandler
  • C_DOTAPropCustomTexture
  • C_DOTAReflectionSkybox
  • C_DOTASceneEntity
  • C_DOTASpectatorGraphManager
  • C_DOTASpectatorGraphManagerProxy
  • C_DOTATeam
  • C_DOTATurboGameMode
  • C_DOTATurboHeroPickRules
  • C_DOTAWearableItem
  • C_DOTAWorldParticleSystem
  • C_DOTA_Ability_Abaddon_Withering_Mist
  • C_DOTA_Ability_AbyssalUnderlord_Abyssal_Horde
  • C_DOTA_Ability_AbyssalUnderlord_DarkRift
  • C_DOTA_Ability_AbyssalUnderlord_Dark_Portal
  • C_DOTA_Ability_AbyssalUnderlord_Portal_Warp
  • C_DOTA_Ability_Abyssal_Underlord_Raid_Boss
  • C_DOTA_Ability_Aghanim_UrnUpheaval
  • C_DOTA_Ability_AghanimsFortress_SkeletonKing_VampiricAura
  • C_DOTA_Ability_AghsFort_AssaultCaptain_SearingChains
  • C_DOTA_Ability_AghsFort_AssaultCaptain_SunRay
  • C_DOTA_Ability_AghsFort_Creature_Phoenix_FireSpirits
  • C_DOTA_Ability_AghsFort_Creature_Venomancer_PoisonNova
  • C_DOTA_Ability_AghsFort_Gyrocopter_Multi_Homing_Missile
  • C_DOTA_Ability_AghsFort_RockGolem_Smash
  • C_DOTA_Ability_AghsFort_ShadowShaman_Shackles
  • C_DOTA_Ability_AghsFort_Shadow_Demon_Shadow_Poison
  • C_DOTA_Ability_AghsFort_Shadow_Demon_Shadow_Poison_Release
Type / to search
  1. Dota 2
  2. client
  3. C_DynamicProp
  4. C_BasePropDoor

C_BasePropDoor

Inherits from (200 fields)
C_DynamicPropC_BreakablePropCBasePropCBaseAnimatingActivityC_BaseModelEntityC_BaseEntityCEntityInstance
  • m_eDoorState: DoorState_t3344 (0x0D10)
    MNotSaved
  • m_modelChanged: bool3348 (0x0D14)
    MNotSaved
  • m_bLocked: bool3349 (0x0D15)
    MNotSaved
  • m_bNoNPCs: bool3350 (0x0D16)
    MNotSaved
  • m_closedPosition: VectorWS3352 (0x0D18)
    MNotSaved
  • m_closedAngles: QAngle3364 (0x0D24)
    MNotSaved
  • m_hMaster: CHandle< C_BasePropDoor >3376 (0x0D30)
    MNotSaved
  • m_vWhereToSetLightingOrigin: Vector3380 (0x0D34)
    MNotSaved
Referenced by (1)
C_PropDoorRotating
Also in
Counter-Strike 2Deadlock
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.