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C_BaseAnimatingOverlayController
C_BaseButton
C_BaseClientUIEntity
C_BaseCombatCharacter
C_BaseCombatCharacter::WaterWakeMode_t
C_BaseCombatWeapon
C_BaseCurveOverTime
C_BaseDoor
C_BaseEntity
C_BaseFire
C_BaseFlex
C_BaseFlex::Emphasized_Phoneme
C_BaseGrenade
C_BaseHLBludgeonWeapon
C_BaseHLCombatWeapon
C_BaseHLPlayer
C_BaseHelicopter
C_BaseModelEntity
C_BasePlayer
C_BasePropDoor
C_BaseTeamObjectiveResource
C_BaseToggle
C_BaseTraversalTrigger
C_BaseTrigger
C_BaseVRHandAttachment
C_BaseViewModel
C_BaseXenFoliage
C_Beam
C_BeamSpotLight
C_BlindZombie
C_BodyComponentBaseAnimating
C_BodyComponentBaseAnimatingOverlay
C_Breakable
C_BreakableProp
C_ButtonTimed
C_CEnvWindShared
C_CEnvWindShared::WindAveEvent_t
C_CEnvWindShared::WindVariationEvent_t
C_CHintMessageQueue
C_CSequenceTransitioner
C_CSequenceTransitioner2
C_ClientRagdoll
C_ColorCorrection
C_ColorCorrectionVolume
C_CombatWeaponClone
C_CombineGunship
C_CommandContext
C_CrossbowBolt
C_DevtestHierarchy
C_DevtestHierarchy2
C_DevtestHierarchyChild
C_DynamicLight
C_DynamicProp
C_DynamicPropAlias_cable_dynamic
C_DynamicPropAlias_dynamic_prop
C_DynamicPropAlias_prop_dynamic_override
C_DynamicPropClientside
C_EntityDissolve
C_EntityFlame
C_EnvClock
C_EnvCombinedLightProbeVolume
C_EnvCubemap
C_EnvCubemapBox
C_EnvCubemapFog
C_EnvDOFController
C_EnvDetailController
C_EnvHeadcrabCanister
C_EnvLightProbeVolume
C_EnvProjectedTexture
C_EnvScreenEffect
C_EnvScreenOverlay
C_EnvSky
C_EnvTimeOfDay2
C_EnvVolumetricFogController
C_EnvVolumetricFogVolume
C_EnvWind
C_EnvWindClientside
C_ExplodeField
C_ExplodeHandle
C_ExplodePiece
Schemas
ConVars
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Half-Life: Alyx
client
C_DynamicProp
C_BasePropDoor
C_BasePropDoor
MNetworkExcludeByName
"m_flAnimTime"
"m_flexWeight"
"m_blinktoggle"
"m_animationController.m_flPlaybackRate"
"m_nMuzzleFlashParity"
expand…
Inherits from (214 fields)
C_DynamicProp
C_BreakableProp
CBaseProp
C_BaseAnimating
C_BaseModelEntity
C_BaseEntity
C_GameEntity
CEntityInstance
IHandleEntity
expand fields
m_eDoorState
:
DoorState_t
MNetworkEnable
m_modelChanged
:
bool
m_bLocked
:
bool
MNetworkEnable
m_closedPosition
:
Vector
MNetworkEnable
m_closedAngles
:
QAngle
MNetworkEnable
m_hMaster
:
CHandle
<
C_BasePropDoor
>
MNetworkEnable
m_bDoorFixupLightingOrigin
:
bool
MNetworkEnable
m_vWhereToSetLightingOrigin
:
Vector
Also in
server.dll
Counter-Strike 2
Dota 2
Deadlock