Source 2 Viewer
  • C_BaseGrenade
  • C_BaseHLBludgeonWeapon
  • C_BaseHLCombatWeapon
  • C_BaseHLPlayer
  • C_BaseHelicopter
  • C_BaseModelEntity
  • C_BasePlayer
  • C_BasePropDoor
  • C_BaseTeamObjectiveResource
  • C_BaseToggle
  • C_BaseTraversalTrigger
  • C_BaseTrigger
  • C_BaseVRHandAttachment
  • C_BaseViewModel
  • C_BaseXenFoliage
  • C_Beam
  • C_BeamSpotLight
  • C_BlindZombie
  • C_BodyComponentBaseAnimating
  • C_BodyComponentBaseAnimatingOverlay
  • C_Breakable
  • C_BreakableProp
  • C_ButtonTimed
  • C_CEnvWindShared
  • C_CEnvWindShared::WindAveEvent_t
  • C_CEnvWindShared::WindVariationEvent_t
  • C_CHintMessageQueue
  • C_CSequenceTransitioner
  • C_CSequenceTransitioner2
  • C_ClientRagdoll
  • C_ColorCorrection
  • C_ColorCorrectionVolume
  • C_CombatWeaponClone
  • C_CombineGunship
  • C_CommandContext
  • C_CrossbowBolt
  • C_DevtestHierarchy
  • C_DevtestHierarchy2
  • C_DevtestHierarchyChild
  • C_DynamicLight
  • C_DynamicProp
  • C_DynamicPropAlias_cable_dynamic
  • C_DynamicPropAlias_dynamic_prop
  • C_DynamicPropAlias_prop_dynamic_override
  • C_DynamicPropClientside
  • C_EntityDissolve
  • C_EntityFlame
  • C_EnvClock
  • C_EnvCombinedLightProbeVolume
  • C_EnvCubemap
  • C_EnvCubemapBox
  • C_EnvCubemapFog
  • C_EnvDOFController
  • C_EnvDetailController
  • C_EnvHeadcrabCanister
  • C_EnvLightProbeVolume
  • C_EnvProjectedTexture
  • C_EnvScreenEffect
  • C_EnvScreenOverlay
  • C_EnvSky
  • C_EnvTimeOfDay2
  • C_EnvVolumetricFogController
  • C_EnvVolumetricFogVolume
  • C_EnvWind
  • C_EnvWindClientside
  • C_ExplodeField
  • C_ExplodeHandle
  • C_ExplodePiece
  • C_ExplodeProp
  • C_FireFromAboveSprite
  • C_FireSmoke
  • C_FireSprite
  • C_Fish
  • C_Flaregun
  • C_FlexCycler
  • C_FogController
  • C_FuncAreaPortalWindow
  • C_FuncBrush
  • C_FuncCombineBarrier
  • C_FuncConveyor
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. client
  3. CBodyComponentSkeletonInstance
  4. C_BodyComponentBaseAnimatingOverlay

C_BodyComponentBaseAnimatingOverlay

MNetworkVarNames: "CBaseAnimatingOverlayController m_animationController"
Inherits from (8 fields)
CBodyComponentSkeletonInstanceCBodyComponentCEntityComponent
  • m_animationController: C_BaseAnimatingOverlayController
    MNetworkEnable
  • __m_pChainEntity: CNetworkVarChainer
    MNetworkChangeAccessorFieldPathIndex
    MNetworkDisable
  • s_EntComponentInfo: EntComponentInfo_t
    static
  • entity_component_error_class_decl_says_contained_but_impl_is_referenced: int32
    static
Also in
server.dllDota 2
Machine-readable data for scripts and AI agents: llms.txt.