Source 2 Viewer
  • C_BlindZombie
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  • C_BodyComponentBaseAnimatingOverlay
  • C_Breakable
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  • C_CEnvWindShared
  • C_CEnvWindShared::WindAveEvent_t
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  • C_DevtestHierarchy
  • C_DevtestHierarchy2
  • C_DevtestHierarchyChild
  • C_DynamicLight
  • C_DynamicProp
  • C_DynamicPropAlias_cable_dynamic
  • C_DynamicPropAlias_dynamic_prop
  • C_DynamicPropAlias_prop_dynamic_override
  • C_DynamicPropClientside
  • C_EntityDissolve
  • C_EntityFlame
  • C_EnvClock
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  • C_EnvLightProbeVolume
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  • C_EnvSky
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  • C_EnvWind
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  • C_ExplodeField
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  • C_FireFromAboveSprite
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  • C_FireSprite
  • C_Fish
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  • C_FlexCycler
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  • C_GameEntity
  • C_GameRules
  • C_GameRulesProxy
  • C_GenericFlexCycler
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SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. client
  3. C_DynamicProp
  4. C_DevtestHierarchy

C_DevtestHierarchy

MNetworkVarNames
"int m_nTestMode""CUtlStringToken m_attachName""Vector m_vDynamicAttachOffset""int m_nDynamicResetCount""bool m_bChildIsDynamic"
Inherits from (214 fields)
C_DynamicPropC_BreakablePropCBasePropC_BaseAnimatingC_BaseModelEntityC_BaseEntityC_GameEntityCEntityInstanceIHandleEntity
  • m_vRotationAxis: Vector
  • m_flRotationSpeed: float32
  • m_nTestMode: int32
    MNetworkEnable
  • m_hChild: CHandle< C_BaseEntity >
  • m_attachName: CUtlStringToken
    MNetworkEnable
  • m_vDynamicAttachOffset: Vector
    MNetworkEnable
  • m_nDynamicResetCount: int32
    MNetworkEnable
  • m_nDynamicDetachCount: int32
  • m_bChildIsDynamic: bool
    MNetworkEnable
  • m_bCreateChildSideChild: bool
    MNetworkEnable
  • m_alternateAttachName: CUtlStringToken
    MNetworkEnable
  • m_hAlternateParent: CHandle< C_BaseEntity >
  • m_hAlternateModel: CStrongHandle< InfoForResourceTypeCModel >
  • m_hOriginalModel: CStrongHandle< InfoForResourceTypeCModel >
  • m_hClientSideChildModel: CStrongHandle< InfoForResourceTypeCModel >
    MNetworkEnable
  • m_flEntityStartTime: float32
    MNetworkEnable
  • m_nTestIndex: int32
  • m_nCurrType: HierarchyType_t
  • m_nCurrentModel: int32
Also in
server.dll
Machine-readable data for scripts and AI agents: llms.txt.