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SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. client
  3. C_CEnvWindShared

C_CEnvWindShared

MNetworkVarNames
"float32 m_flStartTime""uint32 m_iWindSeed""uint16 m_iMinWind""uint16 m_iMaxWind""int32 m_windRadius"
  • m_flStartTime: float32
    MNetworkEnable
  • m_iWindSeed: uint32
    MNetworkEnable
  • m_iMinWind: uint16
    MNetworkBitCount: 10
    MNetworkEnable
  • m_iMaxWind: uint16
    MNetworkBitCount: 10
    MNetworkEnable
  • m_windRadius: int32
    MNetworkBitCount: 14
    MNetworkEnable
  • m_iMinGust: uint16
    MNetworkBitCount: 10
    MNetworkEnable
  • m_iMaxGust: uint16
    MNetworkBitCount: 10
    MNetworkEnable
  • m_flMinGustDelay: float32
    MNetworkEnable
  • m_flMaxGustDelay: float32
    MNetworkEnable
  • m_flGustDuration: float32
    MNetworkEnable
  • m_iGustDirChange: uint16
    MNetworkBitCount: 9
    MNetworkEnable
  • m_location: Vector
    MNetworkEnable
    MNetworkEncoder: "coord"
  • m_iszGustSound: int32
  • m_iWindDir: int32
  • m_flWindSpeed: float32
  • m_currentWindVector: Vector
  • m_CurrentSwayVector: Vector
  • m_PrevSwayVector: Vector
  • m_iInitialWindDir: uint16
    MNetworkBitCount: 9
    MNetworkEnable
  • m_flInitialWindSpeed: float32
    MNetworkEnable
  • m_flVariationTime: float32
  • m_flSwayTime: float32
  • m_flSimTime: float32
  • m_flSwitchTime: float32
  • m_flAveWindSpeed: float32
  • m_bGusting: bool
  • m_flWindAngleVariation: float32
  • m_flWindSpeedVariation: float32
  • m_iEntIndex: CEntityIndex
Referenced by (2)
C_EnvWindm_EnvWindSharedC_EnvWindClientsidem_EnvWindShared
Machine-readable data for scripts and AI agents: llms.txt.