Source 2 Viewer
  • CDebugHistory
  • CDecoyGrenade
  • CDecoyProjectile
  • CDestructiblePartsComponent
  • CDynamicLight
  • CDynamicNavConnectionsVolume
  • CDynamicProp
  • CDynamicPropAlias_cable_dynamic
  • CDynamicPropAlias_dynamic_prop
  • CDynamicPropAlias_prop_dynamic_override
  • CEconEntity
  • CEconItemAttribute
  • CEconItemView
  • CEconWearable
  • CEffectData
  • CEnableMotionFixup
  • CEntityBlocker
  • CEntityDissolve
  • CEntityFlame
  • CEnvBeam
  • CEnvBeverage
  • CEnvCombinedLightProbeVolume
  • CEnvCubemap
  • CEnvCubemapBox
  • CEnvCubemapFog
  • CEnvDecal
  • CEnvDetailController
  • CEnvEntityIgniter
  • CEnvEntityMaker
  • CEnvExplosion
  • CEnvFade
  • CEnvGlobal
  • CEnvHudHint
  • CEnvInstructorHint
  • CEnvInstructorVRHint
  • CEnvLaser
  • CEnvLightProbeVolume
  • CEnvMuzzleFlash
  • CEnvParticleGlow
  • CEnvShake
  • CEnvSky
  • CEnvSoundscape
  • CEnvSoundscapeAlias_snd_soundscape
  • CEnvSoundscapeProxy
  • CEnvSoundscapeProxyAlias_snd_soundscape_proxy
  • CEnvSoundscapeTriggerable
  • CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable
  • CEnvSpark
  • CEnvSplash
  • CEnvTilt
  • CEnvViewPunch
  • CEnvVolumetricFogController
  • CEnvVolumetricFogVolume
  • CEnvWind
  • CEnvWindController
  • CEnvWindShared
  • CEnvWindVolume
  • CFilterAttributeInt
  • CFilterClass
  • CFilterContext
  • CFilterEnemy
  • CFilterLOS
  • CFilterMassGreater
  • CFilterModel
  • CFilterMultiple
  • CFilterMultipleAPI
  • CFilterName
  • CFilterProximity
  • CFilterTeam
  • CFireCrackerBlast
  • CFish
  • CFishPool
  • CFlashbang
  • CFlashbangProjectile
  • CFogController
  • CFogTrigger
  • CFogVolume
  • CFootstepControl
  • CFuncBrush
  • CFuncConveyor
Type / to search
  1. Counter-Strike 2
  2. server
  3. CBeam
  4. CEnvBeam

CEnvBeam

Inherits from (139 fields)
CBeamCBaseModelEntityCBaseEntityCEntityInstance
  • m_active: int322000 (0x07D0)
  • m_spriteTexture: CStrongHandle< InfoForResourceTypeIMaterial2 >2008 (0x07D8)
  • m_iszStartEntity: CUtlSymbolLarge2016 (0x07E0)
  • m_iszEndEntity: CUtlSymbolLarge2024 (0x07E8)
  • m_life: float322032 (0x07F0)
  • m_boltWidth: float322036 (0x07F4)
  • m_noiseAmplitude: float322040 (0x07F8)
  • m_speed: int322044 (0x07FC)
  • m_restrike: float322048 (0x0800)
  • m_iszSpriteName: CUtlSymbolLarge2056 (0x0808)
  • m_frameStart: int322064 (0x0810)
  • m_vEndPointWorld: VectorWS2068 (0x0814)
  • m_vEndPointRelative: Vector2080 (0x0820)
    MNotSaved
  • m_radius: float322092 (0x082C)
  • m_TouchType: Touch_t2096 (0x0830)
  • m_iFilterName: CUtlSymbolLarge2104 (0x0838)
  • m_hFilter: CHandle< CBaseEntity >2112 (0x0840)
  • m_iszDecal: CUtlSymbolLarge2120 (0x0848)
  • m_OnTouchedByEntity: CEntityIOOutput2128 (0x0850)
Also in
Dota 2Deadlock
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.