Source 2 Viewer
CDebugHistory
CDecoyGrenade
CDecoyProjectile
CDestructiblePartsComponent
CDynamicLight
CDynamicNavConnectionsVolume
CDynamicProp
CDynamicPropAlias_cable_dynamic
CDynamicPropAlias_dynamic_prop
CDynamicPropAlias_prop_dynamic_override
CEconEntity
CEconItemAttribute
CEconItemView
CEconWearable
CEffectData
CEnableMotionFixup
CEntityBlocker
CEntityDissolve
CEntityFlame
CEnvBeam
CEnvBeverage
CEnvCombinedLightProbeVolume
CEnvCubemap
CEnvCubemapBox
CEnvCubemapFog
CEnvDecal
CEnvDetailController
CEnvEntityIgniter
CEnvEntityMaker
CEnvExplosion
CEnvFade
CEnvGlobal
CEnvHudHint
CEnvInstructorHint
CEnvInstructorVRHint
CEnvLaser
CEnvLightProbeVolume
CEnvMuzzleFlash
CEnvParticleGlow
CEnvShake
CEnvSky
CEnvSoundscape
CEnvSoundscapeAlias_snd_soundscape
CEnvSoundscapeProxy
CEnvSoundscapeProxyAlias_snd_soundscape_proxy
CEnvSoundscapeTriggerable
CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable
CEnvSpark
CEnvSplash
CEnvTilt
CEnvViewPunch
CEnvVolumetricFogController
CEnvVolumetricFogVolume
CEnvWind
CEnvWindController
CEnvWindShared
CEnvWindVolume
CFilterAttributeInt
CFilterClass
CFilterContext
CFilterEnemy
CFilterLOS
CFilterMassGreater
CFilterModel
CFilterMultiple
CFilterMultipleAPI
CFilterName
CFilterProximity
CFilterTeam
CFireCrackerBlast
CFish
CFishPool
CFlashbang
CFlashbangProjectile
CFogController
CFogTrigger
CFogVolume
CFootstepControl
CFuncBrush
CFuncConveyor
Type
/
to search
Counter-Strike 2
server
CBeam
CEnvBeam
CEnvBeam
Inherits from (139 fields)
CBeam
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_active
:
int32
2000 (0x07D0)
m_spriteTexture
:
CStrongHandle
<
InfoForResourceTypeIMaterial2
>
2008 (0x07D8)
m_iszStartEntity
:
CUtlSymbolLarge
2016 (0x07E0)
m_iszEndEntity
:
CUtlSymbolLarge
2024 (0x07E8)
m_life
:
float32
2032 (0x07F0)
m_boltWidth
:
float32
2036 (0x07F4)
m_noiseAmplitude
:
float32
2040 (0x07F8)
m_speed
:
int32
2044 (0x07FC)
m_restrike
:
float32
2048 (0x0800)
m_iszSpriteName
:
CUtlSymbolLarge
2056 (0x0808)
m_frameStart
:
int32
2064 (0x0810)
m_vEndPointWorld
:
VectorWS
2068 (0x0814)
m_vEndPointRelative
:
Vector
2080 (0x0820)
MNotSaved
m_radius
:
float32
2092 (0x082C)
m_TouchType
:
Touch_t
2096 (0x0830)
m_iFilterName
:
CUtlSymbolLarge
2104 (0x0838)
m_hFilter
:
CHandle
<
CBaseEntity
>
2112 (0x0840)
m_iszDecal
:
CUtlSymbolLarge
2120 (0x0848)
m_OnTouchedByEntity
:
CEntityIOOutput
2128 (0x0850)
Also in
Dota 2
Deadlock