Source 2 Viewer
CDotaSubquestPlayerStat
CDotaSubquestTutorialEvent
CDotaTutorialNPCBlocker
CDotaTutorialNetworker
CDynamicLight
CDynamicNavConnectionsVolume
CDynamicProp
CDynamicPropAlias_cable_dynamic
CDynamicPropAlias_dynamic_prop
CDynamicPropAlias_prop_dynamic_override
CEconEntity
CEconEntity::AttachedParticleInfo_t
CEconItemAttribute
CEconItemView
CEconWearable
CEffectData
CEnableMotionFixup
CEntityBlocker
CEntityDissolve
CEnvBeam
CEnvCombinedLightProbeVolume
CEnvCubemap
CEnvCubemapBox
CEnvCubemapFog
CEnvDecal
CEnvDeferredLight
CEnvDeferredSpotLight
CEnvDetailController
CEnvEntityMaker
CEnvExplosion
CEnvFade
CEnvGlobal
CEnvInstructorHint
CEnvInstructorVRHint
CEnvLightProbeVolume
CEnvParticleGlow
CEnvShake
CEnvSky
CEnvSoundscape
CEnvSoundscapeAlias_snd_soundscape
CEnvSoundscapeProxy
CEnvSoundscapeProxyAlias_snd_soundscape_proxy
CEnvSoundscapeTriggerable
CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable
CEnvSpark
CEnvTilt
CEnvVolumetricFogController
CEnvVolumetricFogVolume
CEnvWindController
CEnvWindShared
CEnvWindVolume
CExplosionTypeData
CFilterAttributeInt
CFilterClass
CFilterContext
CFilterDotaEntities
CFilterEnemy
CFilterLOS
CFilterMassGreater
CFilterModel
CFilterMultiple
CFilterMultipleAPI
CFilterName
CFilterProximity
CFilterTeam
CFoWBlockerEntity
CFoWBlockerRegion
CFoWRevealerEntity
CFogController
CFogTrigger
CFogVolume
CFuncBrush
CFuncElectrifiedVolume
CFuncIllusionary
CFuncInteractionLayerClip
CFuncMoveLinear
CFuncMoveLinearAlias_momentary_door
CFuncMover
CFuncMover::FollowConstraint_t
CFuncMover::FollowEntityDirection_t
Type
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Dota 2
server
CBeam
CEnvBeam
CEnvBeam
Inherits from (156 fields)
CBeam
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_active
:
int32
2064 (0x0810)
m_spriteTexture
:
CStrongHandle
<
InfoForResourceTypeIMaterial2
>
2072 (0x0818)
m_iszStartEntity
:
CUtlSymbolLarge
2080 (0x0820)
m_iszEndEntity
:
CUtlSymbolLarge
2088 (0x0828)
m_life
:
float32
2096 (0x0830)
m_boltWidth
:
float32
2100 (0x0834)
m_noiseAmplitude
:
float32
2104 (0x0838)
m_speed
:
int32
2108 (0x083C)
m_restrike
:
float32
2112 (0x0840)
m_iszSpriteName
:
CUtlSymbolLarge
2120 (0x0848)
m_frameStart
:
int32
2128 (0x0850)
m_vEndPointWorld
:
VectorWS
2132 (0x0854)
m_vEndPointRelative
:
Vector
2144 (0x0860)
MNotSaved
m_radius
:
float32
2156 (0x086C)
m_TouchType
:
Touch_t
2160 (0x0870)
m_iFilterName
:
CUtlSymbolLarge
2168 (0x0878)
m_hFilter
:
CHandle
<
CBaseEntity
>
2176 (0x0880)
m_iszDecal
:
CUtlSymbolLarge
2184 (0x0888)
m_OnTouchedByEntity
:
CEntityIOOutput
2192 (0x0890)
Also in
Counter-Strike 2
Deadlock