Source 2 Viewer
  • CDotaSubquestPlayerStat
  • CDotaSubquestTutorialEvent
  • CDotaTutorialNPCBlocker
  • CDotaTutorialNetworker
  • CDynamicLight
  • CDynamicNavConnectionsVolume
  • CDynamicProp
  • CDynamicPropAlias_cable_dynamic
  • CDynamicPropAlias_dynamic_prop
  • CDynamicPropAlias_prop_dynamic_override
  • CEconEntity
  • CEconEntity::AttachedParticleInfo_t
  • CEconItemAttribute
  • CEconItemView
  • CEconWearable
  • CEffectData
  • CEnableMotionFixup
  • CEntityBlocker
  • CEntityDissolve
  • CEnvBeam
  • CEnvCombinedLightProbeVolume
  • CEnvCubemap
  • CEnvCubemapBox
  • CEnvCubemapFog
  • CEnvDecal
  • CEnvDeferredLight
  • CEnvDeferredSpotLight
  • CEnvDetailController
  • CEnvEntityMaker
  • CEnvExplosion
  • CEnvFade
  • CEnvGlobal
  • CEnvInstructorHint
  • CEnvInstructorVRHint
  • CEnvLightProbeVolume
  • CEnvParticleGlow
  • CEnvShake
  • CEnvSky
  • CEnvSoundscape
  • CEnvSoundscapeAlias_snd_soundscape
  • CEnvSoundscapeProxy
  • CEnvSoundscapeProxyAlias_snd_soundscape_proxy
  • CEnvSoundscapeTriggerable
  • CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable
  • CEnvSpark
  • CEnvTilt
  • CEnvVolumetricFogController
  • CEnvVolumetricFogVolume
  • CEnvWindController
  • CEnvWindShared
  • CEnvWindVolume
  • CExplosionTypeData
  • CFilterAttributeInt
  • CFilterClass
  • CFilterContext
  • CFilterDotaEntities
  • CFilterEnemy
  • CFilterLOS
  • CFilterMassGreater
  • CFilterModel
  • CFilterMultiple
  • CFilterMultipleAPI
  • CFilterName
  • CFilterProximity
  • CFilterTeam
  • CFoWBlockerEntity
  • CFoWBlockerRegion
  • CFoWRevealerEntity
  • CFogController
  • CFogTrigger
  • CFogVolume
  • CFuncBrush
  • CFuncElectrifiedVolume
  • CFuncIllusionary
  • CFuncInteractionLayerClip
  • CFuncMoveLinear
  • CFuncMoveLinearAlias_momentary_door
  • CFuncMover
  • CFuncMover::FollowConstraint_t
  • CFuncMover::FollowEntityDirection_t
Type / to search
  1. Dota 2
  2. server
  3. CBeam
  4. CEnvBeam

CEnvBeam

Inherits from (156 fields)
CBeamCBaseModelEntityCBaseEntityCEntityInstance
  • m_active: int322064 (0x0810)
  • m_spriteTexture: CStrongHandle< InfoForResourceTypeIMaterial2 >2072 (0x0818)
  • m_iszStartEntity: CUtlSymbolLarge2080 (0x0820)
  • m_iszEndEntity: CUtlSymbolLarge2088 (0x0828)
  • m_life: float322096 (0x0830)
  • m_boltWidth: float322100 (0x0834)
  • m_noiseAmplitude: float322104 (0x0838)
  • m_speed: int322108 (0x083C)
  • m_restrike: float322112 (0x0840)
  • m_iszSpriteName: CUtlSymbolLarge2120 (0x0848)
  • m_frameStart: int322128 (0x0850)
  • m_vEndPointWorld: VectorWS2132 (0x0854)
  • m_vEndPointRelative: Vector2144 (0x0860)
    MNotSaved
  • m_radius: float322156 (0x086C)
  • m_TouchType: Touch_t2160 (0x0870)
  • m_iFilterName: CUtlSymbolLarge2168 (0x0878)
  • m_hFilter: CHandle< CBaseEntity >2176 (0x0880)
  • m_iszDecal: CUtlSymbolLarge2184 (0x0888)
  • m_OnTouchedByEntity: CEntityIOOutput2192 (0x0890)
Also in
Counter-Strike 2Deadlock
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.