Source 2 Viewer
  • CSteamAudioProbeLineSegment
  • SteamAudioCustomDataDimensionsSettings_t
  • SteamAudioCustomDataOcclusionSettings_t
  • SteamAudioPathSettings_t
  • SteamAudioReverbClusteringSettings_t
  • SteamAudioReverbCompressionSettings_t
  • SteamAudioReverbSettings_t
  • AlphaCropAxis_t
  • CTextureSheetDoc
  • CTextureSheetDoc_Frame
  • CTextureSheetDoc_Sequence
  • CTextureSheetDoc_SequenceDecalParams
  • PackingMode_t
  • SeqMode_t
  • SequenceAlphaCropMode_t
  • SequenceChannelMode_t
  • SequenceLoopMode_t
  • CRangeFloat
  • CRangeInt
  • CLightRigBackground
  • CLightRigExposure
  • CLightRigGrid
  • CLightRigLight
  • CLightRigPointLight
  • CLightRigPostProcessing
  • CLightRigSky
  • CLightRigSpotLight
  • CLightRigSunLight
  • CLightRigVMap
  • CToolSceneLightRig
  • LightRigType_t
  • AssetEditInfoFilterFunc_t
  • AssetEngineCommand_t
  • AssetWarningFixType_t
  • AutoTagVDataCondition_t
  • CAssetInfoFilterParams
  • CAssetTagInfo
  • CAssetTypeConfig
  • CAssetWarning
  • CAssetWarningCheck
  • CBaseToolInfo
  • CBitmapAssetTypeInfo
  • CDetailPropModel
  • CDetailPropType
  • CEngineToolInfo
  • CExternalToolInfo
  • CManifestInfo
  • CMapAssetTypeInfo
  • CModuleManifests
  • CResourceAssetTypeInfo
  • CSimpleAssetTypeInfo
  • CSubassetTypeInfo
  • CToolsConfig
  • CVMMDAssetTypeInfo
  • InfoDataFilter_t
  • ResourceBlockTypeInfo_t
  • ResourceDataEncodingType_t
  • IPhysicsPlayerController
  • constraint_axislimit_t
  • constraint_breakableparams_t
  • constraint_hingeparams_t
  • vphysics_save_cphysicsbody_t
  • AggregateInstanceStreamOnDiskData_t
  • AggregateInstanceStream_t
  • AggregateLODSetup_t
  • AggregateMeshInfo_t
  • AggregateRTProxySceneObject_t
  • AggregateSceneObject_t
  • AggregateVertexAlbedoStreamOnDiskData_t
  • BakedLightingInfo_t
  • BakedLightingInfo_t::BakedShadowAssignment_t
  • BaseSceneObjectOverride_t
  • CVoxelVisibility
  • ClutterSceneObject_t
Type / to search
  1. Counter-Strike 2
  2. tier2
  3. CRangeFloat

CRangeFloat

MPropertyCustomEditor: "multi_float(2)"
  • m_pValue: float32[2]0 (0x00)
Referenced by (7)
AmmoTypeInfo_tm_flSpeedCDestructiblePart_DamageLevelm_flDeathDestroyTimeMoodAnimationLayer_tm_flIntensityMoodAnimationLayer_tm_flDurationScaleMoodAnimationLayer_tm_flNextStartMoodAnimationLayer_tm_flStartOffsetMoodAnimationLayer_tm_flEndOffset
Also in
Dota 2Deadlock
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.