Source 2 Viewer
Game
Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
Section
Schemas
4,515
ConVars & Commands
5,573
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All
4,515
Classes
3,881
Enums
634
Entities
852
Components
19
Networked
414
VData
27
Exclusive
481
CSteamAudioAmbisonicsField
CSteamAudioBakedDimensionsData
CSteamAudioBakedMaterialsData
CSteamAudioBakedOcclusionData
CSteamAudioBakedPathingData
CSteamAudioBakedReverbData
CSteamAudioCompressedReverb
CSteamAudioProbeData
CSteamAudioProbeGrid
CSteamAudioProbeLineSegment
CSteamAudioSceneData
SteamAudioCustomDataDimensionsSettings_t
SteamAudioCustomDataOcclusionSettings_t
SteamAudioPathSettings_t
SteamAudioReverbClusteringSettings_t
SteamAudioReverbCompressionSettings_t
SteamAudioReverbSettings_t
texturelib
14
AlphaCropAxis_t
CImageProcessor
CInputTexture
CTextureOutputChannel
CTextureSheetDoc
CTextureSheetDoc_Frame
CTextureSheetDoc_Sequence
CTextureSheetDoc_SequenceDecalParams
CVtex
PackingMode_t
SeqMode_t
SequenceAlphaCropMode_t
SequenceChannelMode_t
SequenceLoopMode_t
tier2
2
CRangeFloat
CRangeInt
toolscene
12
CLightRigBackground
CLightRigExposure
CLightRigGrid
CLightRigLight
CLightRigPointLight
CLightRigPostProcessing
CLightRigSky
CLightRigSpotLight
CLightRigSunLight
CLightRigVMap
CToolSceneLightRig
LightRigType_t
toolutils2
23
AssetEngineCommand_t
Type
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to search schemas
Counter-Strike 2
texturelib
CImageProcessor
CImageProcessor
32 bytes (0x20), align 8
Source
Used by fields
CInputTexture
m_imageProcessorArray
CTextureOutputChannel
m_mipAlgorithm
Also in
Dota 2
Deadlock
Fields
Name
Type
Offset
m_algorithm
CUtlString
0
0x00
m_stringArg
CUtlString
8
0x08
m_vFloat4Arg
Vector4D
16
0x10