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  • CVoiceContainerSet
  • CVoiceContainerSetElement
  • CVoiceContainerShapedNoise
  • CVoiceContainerStaticAdditiveSynth
  • CVoiceContainerStaticAdditiveSynth::CGainScalePerInstance
  • CVoiceContainerStaticAdditiveSynth::CHarmonic
  • CVoiceContainerStaticAdditiveSynth::CTone
  • CVoiceContainerSwitch
  • CVoiceContainerTapePlayer
  • EMidiNote
  • EMode_t
  • EWaveform
  • PlayBackMode_t
  • CSteamAudioAmbisonicsField
  • CSteamAudioBakedDimensionsData
  • CSteamAudioBakedMaterialsData
  • CSteamAudioBakedOcclusionData
  • CSteamAudioBakedPathingData
  • CSteamAudioBakedReverbData
  • CSteamAudioCompressedReverb
  • CSteamAudioProbeData
  • CSteamAudioProbeGrid
  • CSteamAudioProbeLineSegment
  • SteamAudioCustomDataDimensionsSettings_t
  • SteamAudioCustomDataOcclusionSettings_t
  • SteamAudioPathSettings_t
  • SteamAudioReverbClusteringSettings_t
  • SteamAudioReverbCompressionSettings_t
  • SteamAudioReverbSettings_t
  • AlphaCropAxis_t
  • CTextureSheetDoc
  • CTextureSheetDoc_Frame
  • CTextureSheetDoc_Sequence
  • CTextureSheetDoc_SequenceDecalParams
  • PackingMode_t
  • SeqMode_t
  • SequenceAlphaCropMode_t
  • SequenceChannelMode_t
  • SequenceLoopMode_t
  • CRangeFloat
  • CRangeInt
  • CLightRigBackground
  • CLightRigExposure
  • CLightRigGrid
  • CLightRigLight
  • CLightRigPointLight
  • CLightRigPostProcessing
  • CLightRigSky
  • CLightRigSpotLight
  • CLightRigSunLight
  • CLightRigVMap
  • CToolSceneLightRig
  • LightRigType_t
  • AssetEditInfoFilterFunc_t
  • AssetEngineCommand_t
  • AssetWarningFixType_t
  • AutoTagVDataCondition_t
  • CAssetInfoFilterParams
  • CAssetTagInfo
  • CAssetTypeConfig
  • CAssetWarning
  • CAssetWarningCheck
  • CBaseToolInfo
  • CBitmapAssetTypeInfo
  • CDetailPropModel
  • CDetailPropType
  • CEngineToolInfo
  • CExternalToolInfo
  • CManifestInfo
  • CMapAssetTypeInfo
  • CModuleManifests
  • CResourceAssetTypeInfo
  • CSimpleAssetTypeInfo
  • CSubassetTypeInfo
  • CToolsConfig
Type / to search
  1. Counter-Strike 2
  2. steamaudio
  3. CSteamAudioBakedReverbData

CSteamAudioBakedReverbData

  • m_nBands: int32 = 30 (0x00)
  • m_probes: CSteamAudioProbeData8 (0x08)
  • m_grid: CSteamAudioProbeGrid16 (0x10)
  • m_reverbSettings: SteamAudioReverbSettings_t104 (0x68)
  • m_reverbClusteringSettings: SteamAudioReverbClusteringSettings_t120 (0x78)
  • m_reverbCompressionSettings: SteamAudioReverbCompressionSettings_t132 (0x84)
  • m_clusteredProbes: CSteamAudioProbeData144 (0x90)
  • m_vecClusterForProbe: CUtlVector< int16 >152 (0x98)
  • m_compressedData: CSteamAudioCompressedReverb176 (0xB0)
  • m_compressedClusteredData: CSteamAudioCompressedReverb272 (0x0110)
  • m_movables: CSteamAudioMovableBakedData< CSteamAudioBakedReverbData > = {"m_vecData":[],"m_vecInitialTransforms":[],"m_vecAABBs":[],"m_vecKeys":[]}368 (0x0170)
Also in
Dota 2Deadlock
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.