Source 2 Viewer
  • CVoiceContainerSet
  • CVoiceContainerSetElement
  • CVoiceContainerShapedNoise
  • CVoiceContainerStaticAdditiveSynth
  • CVoiceContainerStaticAdditiveSynth::CGainScalePerInstance
  • CVoiceContainerStaticAdditiveSynth::CHarmonic
  • CVoiceContainerStaticAdditiveSynth::CTone
  • CVoiceContainerSwitch
  • CVoiceContainerTapePlayer
  • EMidiNote
  • EMode_t
  • EWaveform
  • PlayBackMode_t
  • CSteamAudioAmbisonicsField
  • CSteamAudioBakedDimensionsData
  • CSteamAudioBakedMaterialsData
  • CSteamAudioBakedOcclusionData
  • CSteamAudioBakedPathingData
  • CSteamAudioBakedReverbData
  • CSteamAudioCompressedReverb
  • CSteamAudioProbeData
  • CSteamAudioProbeGrid
  • CSteamAudioProbeLineSegment
  • CSteamAudioSceneData
  • SteamAudioCustomDataDimensionsSettings_t
  • SteamAudioCustomDataOcclusionSettings_t
  • SteamAudioPathSettings_t
  • SteamAudioReverbClusteringSettings_t
  • SteamAudioReverbCompressionSettings_t
  • SteamAudioReverbSettings_t
  • AlphaCropAxis_t
  • CTextureSheetDoc
  • CTextureSheetDoc_Frame
  • CTextureSheetDoc_Sequence
  • CTextureSheetDoc_SequenceDecalParams
  • PackingMode_t
  • SeqMode_t
  • SequenceAlphaCropMode_t
  • SequenceChannelMode_t
  • SequenceLoopMode_t
  • CRangeFloat
  • CRangeInt
  • CLightRigBackground
  • CLightRigExposure
  • CLightRigGrid
  • CLightRigLight
  • CLightRigPointLight
  • CLightRigPostProcessing
  • CLightRigSky
  • CLightRigSpotLight
  • CLightRigSunLight
  • CLightRigVMap
  • CToolSceneLightRig
  • LightRigType_t
  • AssetEditInfoFilterFunc_t
  • AssetEngineCommand_t
  • AssetWarningFixType_t
  • AutoTagVDataCondition_t
  • CAssetInfoFilterParams
  • CAssetTagInfo
  • CAssetTypeConfig
  • CAssetWarning
  • CAssetWarningCheck
  • CBaseToolInfo
  • CBitmapAssetTypeInfo
  • CDetailPropModel
  • CDetailPropType
  • CEngineToolInfo
  • CExternalToolInfo
  • CManifestInfo
  • CMapAssetTypeInfo
  • CModuleManifests
  • CResourceAssetTypeInfo
  • CSimpleAssetTypeInfo
  • CSubassetTypeInfo
Type / to search
  1. Deadlock
  2. steamaudio
  3. CSteamAudioBakedReverbData

CSteamAudioBakedReverbData

  • m_nBands: int32 = 30 (0x00)
  • m_scene: CSteamAudioSceneData8 (0x08)
  • m_probes: CSteamAudioProbeData24 (0x18)
  • m_grid: CSteamAudioProbeGrid32 (0x20)
  • m_reverbSettings: SteamAudioReverbSettings_t120 (0x78)
  • m_reverbClusteringSettings: SteamAudioReverbClusteringSettings_t = {"m_bEnableClustering":false,"m_nCubeMapResolution":0,"m_flDepthThreshold":0}140 (0x8C)
  • m_reverbCompressionSettings: SteamAudioReverbCompressionSettings_t = {"m_bEnableCompression":false}152 (0x98)
  • m_clusteredProbes: CSteamAudioProbeData160 (0xA0)
  • m_vecClusterForProbe: CUtlVector< int16 >168 (0xA8)
  • m_compressedData: CSteamAudioCompressedReverb192 (0xC0)
  • m_compressedClusteredData: CSteamAudioCompressedReverb288 (0x0120)
  • m_movables: CSteamAudioMovableBakedData< CSteamAudioBakedReverbData > = {"m_vecData":[],"m_vecInitialTransforms":[],"m_vecAABBs":[],"m_vecKeys":[]}384 (0x0180)
Also in
Counter-Strike 2Dota 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.