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Counter-Strike 2Dota 2DeadlockHalf-Life: Alyx
Section
Schemas18,139ConVars & Commands7,284
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  • CVoiceContainerStaticAdditiveSynth::CTone
  • CVoiceContainerSwitch
  • CVoiceContainerTapePlayer
  • CVoiceContainerVsndRadioButton
  • CVoiceContainerVsndTrigger
  • CVsndRadioButtonSlot
  • CVsndTriggerSlot
  • EMidiNote
  • EMode_t
  • EVsndPlaybackMode
  • EVsndTriggerMode
  • EWaveform
  • PlayBackMode_t
  • CSteamAudioAmbisonicsField
  • CSteamAudioBakedDimensionsData
  • CSteamAudioBakedMaterialsData
  • CSteamAudioBakedOcclusionData
  • CSteamAudioBakedPathingData
  • CSteamAudioBakedReverbData
  • CSteamAudioCompressedReverb
  • CSteamAudioProbeData
  • CSteamAudioProbeGrid
  • CSteamAudioProbeLineSegment
  • CSteamAudioSceneData
  • SteamAudioCustomDataDimensionsSettings_t
  • SteamAudioCustomDataOcclusionSettings_t
  • SteamAudioPathSettings_t
  • SteamAudioReverbClusteringSettings_t
  • SteamAudioReverbCompressionSettings_t
  • SteamAudioReverbSettings_t
  • AlphaCropAxis_t
  • CImageProcessor
  • CInputTexture
  • CTextureOutputChannel
  • CTextureSheetDoc
  • CTextureSheetDoc_Frame
  • CTextureSheetDoc_Sequence
  • CTextureSheetDoc_SequenceDecalParams
  • CVtex
  • PackingMode_t
  • SeqMode_t
  • SequenceAlphaCropMode_t
  • SequenceChannelMode_t
  • SequenceLoopMode_t
  • CRangeFloat
  • CRangeInt
  • CLightRigBackground
  • CLightRigExposure
  • CLightRigGrid
  • CLightRigLight
  • CLightRigPointLight
  • CLightRigPostProcessing
  • CLightRigSky
  • CLightRigSpotLight
  • CLightRigSunLight
  • CLightRigVMap
  • CToolSceneLightRig
  • LightRigType_t
  • AssetEngineCommand_t
  • AssetWarningFixType_t
  • AutoTagVDataCondition_t
  • CAssetTagInfo
  • CAssetTypeConfig
  • CAssetWarning
  • CAssetWarningCheck
  • CBaseToolInfo
  • CBitmapAssetTypeInfo
  • CDetailPropModel
  • CDetailPropType
  • CEngineToolInfo
  • CExternalToolInfo
  • CManifestInfo
  • CMapAssetTypeInfo
  • CModuleManifests
  • CResourceAssetTypeInfo
Type / to search schemas
  1. Dota 2
  2. steamaudio
  3. CSteamAudioBakedReverbData

CSteamAudioBakedReverbData

552 bytes (0x0228), align 8Source
Also in
Counter-Strike 2Deadlock

Fields

NameTypeOffset
m_nBands
int32 = 3
00x0000
m_scene
CSteamAudioSceneData
80x0008
m_probes
CSteamAudioProbeData
240x0018
m_grid
CSteamAudioProbeGrid
320x0020
m_reverbSettings
SteamAudioReverbSettings_t
1200x0078
m_reverbClusteringSettings
SteamAudioReverbClusteringSettings_t
1400x008C
m_reverbCompressionSettings
SteamAudioReverbCompressionSettings_t = {"m_bEnableCompression":false}
1520x0098
m_clusteredProbes
CSteamAudioProbeData
1600x00A0
m_vecClusterForProbe
CUtlVector<int16>
1680x00A8
m_compressedData
CSteamAudioCompressedReverb
1920x00C0
m_compressedClusteredData
CSteamAudioCompressedReverb
2880x0120
m_movables
CSteamAudioMovableBakedData<CSteamAudioBakedReverbData> = {"m_vecAABBs":[],"m_vecData":[],"m_vecInitialTransforms":[],"m_vecKeys":[]}
3840x0180
Offsets are from Windows. Source revision 11101030 built on Oct 07 2026. Machine-readable data for scripts and AI agents: llms.txt.