- m_reverbCompressionSettings: SteamAudioReverbCompressionSettings_t = {"m_bEnableCompression":false}152 (0x98)
- m_movables: CSteamAudioMovableBakedData< CSteamAudioBakedReverbData > = {"m_vecData":[],"m_vecInitialTransforms":[],"m_vecAABBs":[],"m_vecKeys":[]}384 (0x0180)
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