Source 2 Viewer
Game
Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
Section
Schemas
18,139
ConVars & Commands
7,284
Show
All
18,139
Classes
17,201
Enums
938
Entities
6,931
Components
22
Networked
627
VData
165
Exclusive
14,143
CSteamAudioProbeData
CSteamAudioProbeGrid
CSteamAudioProbeLineSegment
CSteamAudioSceneData
SteamAudioCustomDataDimensionsSettings_t
SteamAudioCustomDataOcclusionSettings_t
SteamAudioPathSettings_t
SteamAudioReverbClusteringSettings_t
SteamAudioReverbCompressionSettings_t
SteamAudioReverbSettings_t
texturelib
14
AlphaCropAxis_t
CImageProcessor
CInputTexture
CTextureOutputChannel
CTextureSheetDoc
CTextureSheetDoc_Frame
CTextureSheetDoc_Sequence
CTextureSheetDoc_SequenceDecalParams
CVtex
PackingMode_t
SeqMode_t
SequenceAlphaCropMode_t
SequenceChannelMode_t
SequenceLoopMode_t
tier2
2
CRangeFloat
CRangeInt
toolscene
12
CLightRigBackground
CLightRigExposure
CLightRigGrid
CLightRigLight
CLightRigPointLight
CLightRigPostProcessing
CLightRigSky
CLightRigSpotLight
CLightRigSunLight
CLightRigVMap
CToolSceneLightRig
LightRigType_t
toolutils2
23
AssetEngineCommand_t
AssetWarningFixType_t
AutoTagVDataCondition_t
CAssetTagInfo
CAssetTypeConfig
CAssetWarning
CAssetWarningCheck
CBaseToolInfo
CBitmapAssetTypeInfo
CDetailPropModel
CDetailPropType
CEngineToolInfo
CExternalToolInfo
CManifestInfo
CMapAssetTypeInfo
CModuleManifests
CResourceAssetTypeInfo
CSimpleAssetTypeInfo
CSubassetTypeInfo
CToolsConfig
CVMMDAssetTypeInfo
ResourceBlockTypeInfo_t
ResourceDataEncodingType_t
vphysics2
9
IPhysAggregateInstance
IPhysicsBody
IPhysicsJoint
IPhysicsParticleRope
IPhysicsPlayerController
IPhysicsRagdollControl
VPhysEntityId_t
vphysics_save_cphysicsbody_t
vphysics_save_ragdoll_control_t
workshoptoolutils
17
CDotaAssetTypeWorkshopFileFilter
CDotaAssetTypeWorkshopFileFilterBase
CDotaChildAssetTypeWorkshopFileFilter
CDotaCollectionWorkshopFileFilter
Type
/
to search schemas
Dota 2
texturelib
CVtex
CVtex
128 bytes (0x80), align 8
Source
Also in
Counter-Strike 2
Deadlock
Fields
Name
Type
Offset
m_inputTextureArray
CUtlVector
<
CInputTexture
>
0
0x00
m_outputTypeString
CUtlString
24
0x18
m_outputFormat
CUtlString
32
0x20
m_outputClearColor
Vector4D
40
0x28
m_nOutputMinDimension
int32
56
0x38
m_nOutputMaxDimension
int32
60
0x3C
m_nOutputDimensionReduce
int32
64
0x40
m_textureOutputChannelArray
CUtlVector
<
CTextureOutputChannel
>
72
0x48
m_vClamp
Vector
96
0x60
m_bNoLod
bool
108
0x6C
m_bHiddenAssetFlag
bool
109
0x6D
m_bNormalizeRange
bool
110
0x6E
m_bVirtualTexture
bool
111
0x6F
m_nDisplayRectWidth
int32
112
0x70
m_nDisplayRectHeight
int32
116
0x74
m_nMotionVectorsMaxDistanceInPixels
int32
120
0x78