Source 2 Viewer
  • PackingMode_t
  • SeqMode_t
  • SequenceAlphaCropMode_t
  • SequenceChannelMode_t
  • SequenceLoopMode_t
  • CRangeFloat
  • CRangeInt
  • CLightRigBackground
  • CLightRigExposure
  • CLightRigGrid
  • CLightRigLight
  • CLightRigPointLight
  • CLightRigPostProcessing
  • CLightRigSky
  • CLightRigSpotLight
  • CLightRigSunLight
  • CLightRigVMap
  • CToolSceneLightRig
  • LightRigType_t
  • AssetEditInfoFilterFunc_t
  • AssetEngineCommand_t
  • AssetWarningFixType_t
  • AutoTagVDataCondition_t
  • CAssetInfoFilterParams
  • CAssetTagInfo
  • CAssetTypeConfig
  • CAssetWarning
  • CAssetWarningCheck
  • CBaseToolInfo
  • CBitmapAssetTypeInfo
  • CDetailPropModel
  • CDetailPropType
  • CEngineToolInfo
  • CExternalToolInfo
  • CManifestInfo
  • CMapAssetTypeInfo
  • CModuleManifests
  • CResourceAssetTypeInfo
  • CSimpleAssetTypeInfo
  • CSubassetTypeInfo
  • CToolsConfig
  • CVMMDAssetTypeInfo
  • InfoDataFilter_t
  • ResourceBlockTypeInfo_t
  • ResourceDataEncodingType_t
  • IPhysAggregateInstance
  • IPhysicsBody
  • IPhysicsJoint
  • IPhysicsParticleRope
  • IPhysicsPlayerController
  • IPhysicsRagdollControl
  • vphysics_save_cphysicsbody_t
  • vphysics_save_ragdoll_control_t
  • CDotaAssetTypeWorkshopFileFilter
  • CDotaAssetTypeWorkshopFileFilterBase
  • CDotaChildAssetTypeWorkshopFileFilter
  • CDotaCollectionWorkshopFileFilter
  • CFileTypeWorkshopFileFilter
  • CKeyValueTagWorkshopFileFilter
  • COnlyUnimportedWorkshopFileFilter
  • CReviewStatusWorkshopFileFilter
  • CTagsWorkshopFileFilter
  • CTitleWorkshopFileFilter
  • CUpdatedAfterWorkshopFileFilter
  • CUpdatedBeforeWorkshopFileFilter
  • CWorkshopBatchImporterConfig
  • DotaWorkshopAssetType_t
  • IWorkshopFileListerFilter
  • WorkshopFileImportMode_t
  • WorkshopFileListerSort_t
  • AggregateInstanceStreamOnDiskData_t
  • AggregateInstanceStream_t
  • AggregateLODSetup_t
  • AggregateMeshInfo_t
Type / to search
  1. Dota 2
  2. toolscene
  3. CToolSceneLightRig

CToolSceneLightRig

MVDataAssociatedFile: "toolscenelightrigs.vdata"
MVDataRoot
  • m_nRigType: LightRigType_t = "PREVIEW"8 (0x08)
  • m_Suns: CUtlVector< CLightRigSunLight >16 (0x10)
  • m_PointLights: CUtlVector< CLightRigPointLight >40 (0x28)
  • m_SpotLights: CUtlVector< CLightRigSpotLight >64 (0x40)
  • m_Background: CLightRigBackground88 (0x58)
  • m_Grid: CLightRigGrid93 (0x5D)
  • m_Exposure: CLightRigExposure100 (0x64)
  • m_PostProcessing: CLightRigPostProcessing112 (0x70)
  • m_Sky: CLightRigSky120 (0x78)
  • m_BackgroundMap: CLightRigVMap128 (0x80)
Also in
Counter-Strike 2Deadlock
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.