Source 2 Viewer
CManifestInfo
CMapAssetTypeInfo
CModuleManifests
CResourceAssetTypeInfo
CSimpleAssetTypeInfo
CSubassetTypeInfo
CToolsConfig
CVMMDAssetTypeInfo
InfoDataFilter_t
ResourceBlockTypeInfo_t
ResourceDataEncodingType_t
vphysics2 (8)
IPhysAggregateInstance
IPhysicsBody
IPhysicsJoint
IPhysicsParticleRope
IPhysicsPlayerController
IPhysicsRagdollControl
vphysics_save_cphysicsbody_t
vphysics_save_ragdoll_control_t
workshoptoolutils (17)
CDotaAssetTypeWorkshopFileFilter
CDotaAssetTypeWorkshopFileFilterBase
CDotaChildAssetTypeWorkshopFileFilter
CDotaCollectionWorkshopFileFilter
CFileTypeWorkshopFileFilter
CKeyValueTagWorkshopFileFilter
COnlyUnimportedWorkshopFileFilter
CReviewStatusWorkshopFileFilter
CTagsWorkshopFileFilter
CTitleWorkshopFileFilter
CUpdatedAfterWorkshopFileFilter
CUpdatedBeforeWorkshopFileFilter
CWorkshopBatchImporterConfig
DotaWorkshopAssetType_t
IWorkshopFileListerFilter
WorkshopFileImportMode_t
WorkshopFileListerSort_t
worldrenderer (31)
AggregateInstanceStreamOnDiskData_t
AggregateInstanceStream_t
AggregateLODSetup_t
AggregateMeshInfo_t
AggregateRTProxySceneObject_t
AggregateSceneObject_t
AggregateVertexAlbedoStreamOnDiskData_t
BakedLightingInfo_t
BakedLightingInfo_t::BakedShadowAssignment_t
BaseSceneObjectOverride_t
CVoxelVisibility
ClutterSceneObject_t
ClutterTile_t
EntityIOConnectionData_t
EntityKeyValueData_t
ExtraVertexStreamOverride_t
InfoForResourceTypeVMapResourceData_t
MaterialOverride_t
NodeData_t
ObjectTypeFlags_t
PermEntityLumpData_t
RTProxyBLAS_t
RTProxyInstanceFlags_t
RTProxyInstanceInfo_t
SceneObject_t
VMapResourceData_t
VoxelVisBlockOffset_t
WorldBuilderParams_t
WorldNodeOnDiskBufferData_t
WorldNode_t
World_t
Type
/
to search
Dota 2
vphysics2
vphysics_save_ragdoll_control_t
vphysics_save_ragdoll_control_t
MGetKV3ClassDefaults
: Could not parse KV3 Defaults
m_flMinSpringFrequency
:
float32
0 (0x00)
m_flMaxSpringFrequency
:
float32
4 (0x04)
m_flMaxStretch
:
float32
8 (0x08)
m_bSolidCollisionAtZeroWeight
:
bool
12 (0x0C)
m_bRequiresDynamicBodies
:
bool
13 (0x0D)
m_bIgnoreTeleport
:
bool
14 (0x0E)
m_vLinearVelocityAccumulator
:
Vector
16 (0x10)
m_vAngularVelocityAccumulator
:
RotationVector
28 (0x1C)
m_vForceAccumulator
:
Vector
40 (0x28)
m_nBodyCount
:
int32
52 (0x34)
Also in
Deadlock