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Game
Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
Section
Schemas
18,139
ConVars & Commands
7,284
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All
18,139
Classes
17,201
Enums
938
Entities
6,931
Components
22
Networked
627
VData
165
Exclusive
14,143
workshoptoolutils
17
CDotaAssetTypeWorkshopFileFilter
CDotaAssetTypeWorkshopFileFilterBase
CDotaChildAssetTypeWorkshopFileFilter
CDotaCollectionWorkshopFileFilter
CFileTypeWorkshopFileFilter
CKeyValueTagWorkshopFileFilter
COnlyUnimportedWorkshopFileFilter
CReviewStatusWorkshopFileFilter
CTagsWorkshopFileFilter
CTitleWorkshopFileFilter
CUpdatedAfterWorkshopFileFilter
CUpdatedBeforeWorkshopFileFilter
CWorkshopBatchImporterConfig
DotaWorkshopAssetType_t
IWorkshopFileListerFilter
WorkshopFileImportMode_t
WorkshopFileListerSort_t
worldrenderer
10
CVoxelVisibility
EntityIOConnectionData_t
EntityKeyValueData_t
InfoForResourceTypeVMapResourceData_t
NodeData_t
PermEntityLumpData_t
VMapResourceData_t
VoxelVisBlockOffset_t
WorldBuilderParams_t
World_t
Type
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Dota 2
worldrenderer
CVoxelVisibility
CVoxelVisibility
160 bytes (0xA0), align 8
Source
Also in
Counter-Strike 2
Deadlock
Half-Life: Alyx
differs
Fields
Name
Type
Offset
m_nBaseClusterCount
uint32
64
0x40
m_nPVSBytesPerCluster
uint32
68
0x44
m_vMinBounds
Vector
72
0x48
m_vMaxBounds
Vector
84
0x54
m_flGridSize
float32
96
0x60
m_nSkyVisibilityCluster
uint32
100
0x64
m_nSunVisibilityCluster
uint32
104
0x68
m_NodeBlock
VoxelVisBlockOffset_t
= {"m_nElementCount":0,"m_nOffset":0}
108
0x6C
m_RegionBlock
VoxelVisBlockOffset_t
= {"m_nElementCount":0,"m_nOffset":0}
116
0x74
m_EnclosedClusterListBlock
VoxelVisBlockOffset_t
= {"m_nElementCount":0,"m_nOffset":0}
124
0x7C
m_EnclosedClustersBlock
VoxelVisBlockOffset_t
= {"m_nElementCount":0,"m_nOffset":0}
132
0x84
m_MasksBlock
VoxelVisBlockOffset_t
= {"m_nElementCount":0,"m_nOffset":0}
140
0x8C
m_nVisBlocks
VoxelVisBlockOffset_t
= {"m_nElementCount":0,"m_nOffset":0}
148
0x94