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BakedLightingInfo_t::BakedShadowAssignment_t
BaseSceneObjectOverride_t
CVoxelVisibility
ClutterSceneObject_t
ClutterTile_t
EntityIOConnectionData_t
EntityKeyValueData_t
ExtraVertexStreamOverride_t
InfoForResourceTypeVMapResourceData_t
MaterialOverride_t
NodeData_t
ObjectTypeFlags_t
PermEntityLumpData_t
RTProxyBLAS_t
RTProxyInstanceFlags_t
RTProxyInstanceInfo_t
SceneObject_t
VMapResourceData_t
VoxelVisBlockOffset_t
WorldBuilderParams_t
WorldNodeOnDiskBufferData_t
WorldNode_t
World_t
Type
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Dota 2
worldrenderer
WorldBuilderParams_t
WorldBuilderParams_t
m_flMinDrawVolumeSize
:
float32
0 (0x00)
m_bBuildBakedLighting
:
bool
4 (0x04)
m_bAggregateInstanceStreams
:
bool
5 (0x05)
m_bakedLightingInfo
:
BakedLightingInfo_t
8 (0x08)
m_nCompileTimestamp
:
uint64
80 (0x50)
m_nCompileFingerprint
:
uint64
88 (0x58)
Referenced by (1)
World_t
m_builderParams
Also in
Counter-Strike 2
Deadlock