Source 2 Viewer
  • IPhysAggregateInstance
  • IPhysicsBody
  • IPhysicsJoint
  • IPhysicsParticleRope
  • IPhysicsPlayerController
  • IPhysicsRagdollControl
  • vphysics_save_cphysicsbody_t
  • vphysics_save_ragdoll_control_t
  • AggregateInstanceStreamOnDiskData_t
  • AggregateInstanceStream_t
  • AggregateLODSetup_t
  • AggregateMeshInfo_t
  • AggregateRTProxySceneObject_t
  • AggregateSceneObject_t
  • AggregateVertexAlbedoStreamOnDiskData_t
  • BakedLightingInfo_t
  • BakedLightingInfo_t::BakedShadowAssignment_t
  • BaseSceneObjectOverride_t
  • CVoxelVisibility
  • ClutterSceneObject_t
  • ClutterTile_t
  • EntityIOConnectionData_t
  • EntityKeyValueData_t
  • ExtraVertexStreamOverride_t
  • InfoForResourceTypeVMapResourceData_t
  • MaterialOverride_t
  • NodeData_t
  • ObjectTypeFlags_t
  • PermEntityLumpData_t
  • RTProxyBLAS_t
  • RTProxyInstanceFlags_t
  • RTProxyInstanceInfo_t
  • SceneObject_t
  • VMapResourceData_t
  • VoxelVisBlockOffset_t
  • WorldBuilderParams_t
  • WorldNodeOnDiskBufferData_t
  • WorldNode_t
  • World_t
Type / to search
  1. Deadlock
  2. worldrenderer
  3. CVoxelVisibility

CVoxelVisibility

  • m_nBaseClusterCount: uint3264 (0x40)
  • m_nPVSBytesPerCluster: uint3268 (0x44)
  • m_vMinBounds: Vector72 (0x48)
  • m_vMaxBounds: Vector84 (0x54)
  • m_flGridSize: float3296 (0x60)
  • m_nSkyVisibilityCluster: uint32100 (0x64)
  • m_nSunVisibilityCluster: uint32104 (0x68)
  • m_NodeBlock: VoxelVisBlockOffset_t = {"m_nElementCount":0}108 (0x6C)
  • m_RegionBlock: VoxelVisBlockOffset_t = {"m_nElementCount":0}116 (0x74)
  • m_EnclosedClusterListBlock: VoxelVisBlockOffset_t = {"m_nElementCount":0}124 (0x7C)
  • m_EnclosedClustersBlock: VoxelVisBlockOffset_t = {"m_nElementCount":0}132 (0x84)
  • m_MasksBlock: VoxelVisBlockOffset_t = {"m_nElementCount":0}140 (0x8C)
  • m_nVisBlocks: VoxelVisBlockOffset_t = {"m_nElementCount":0}148 (0x94)
Also in
Counter-Strike 2Dota 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.