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IPhysAggregateInstance
IPhysicsBody
IPhysicsJoint
IPhysicsParticleRope
IPhysicsPlayerController
IPhysicsRagdollControl
vphysics_save_cphysicsbody_t
vphysics_save_ragdoll_control_t
worldrenderer (31)
AggregateInstanceStreamOnDiskData_t
AggregateInstanceStream_t
AggregateLODSetup_t
AggregateMeshInfo_t
AggregateRTProxySceneObject_t
AggregateSceneObject_t
AggregateVertexAlbedoStreamOnDiskData_t
BakedLightingInfo_t
BakedLightingInfo_t::BakedShadowAssignment_t
BaseSceneObjectOverride_t
CVoxelVisibility
ClutterSceneObject_t
ClutterTile_t
EntityIOConnectionData_t
EntityKeyValueData_t
ExtraVertexStreamOverride_t
InfoForResourceTypeVMapResourceData_t
MaterialOverride_t
NodeData_t
ObjectTypeFlags_t
PermEntityLumpData_t
RTProxyBLAS_t
RTProxyInstanceFlags_t
RTProxyInstanceInfo_t
SceneObject_t
VMapResourceData_t
VoxelVisBlockOffset_t
WorldBuilderParams_t
WorldNodeOnDiskBufferData_t
WorldNode_t
World_t
Type
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Deadlock
worldrenderer
CVoxelVisibility
CVoxelVisibility
m_nBaseClusterCount
:
uint32
64 (0x40)
m_nPVSBytesPerCluster
:
uint32
68 (0x44)
m_vMinBounds
:
Vector
72 (0x48)
m_vMaxBounds
:
Vector
84 (0x54)
m_flGridSize
:
float32
96 (0x60)
m_nSkyVisibilityCluster
:
uint32
100 (0x64)
m_nSunVisibilityCluster
:
uint32
104 (0x68)
m_NodeBlock
:
VoxelVisBlockOffset_t
= {"m_nElementCount":0}
108 (0x6C)
m_RegionBlock
:
VoxelVisBlockOffset_t
= {"m_nElementCount":0}
116 (0x74)
m_EnclosedClusterListBlock
:
VoxelVisBlockOffset_t
= {"m_nElementCount":0}
124 (0x7C)
m_EnclosedClustersBlock
:
VoxelVisBlockOffset_t
= {"m_nElementCount":0}
132 (0x84)
m_MasksBlock
:
VoxelVisBlockOffset_t
= {"m_nElementCount":0}
140 (0x8C)
m_nVisBlocks
:
VoxelVisBlockOffset_t
= {"m_nElementCount":0}
148 (0x94)
Also in
Counter-Strike 2
Dota 2