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Game
Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
Section
Schemas
10,187
ConVars & Commands
6,276
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All
10,187
Classes
9,310
Enums
877
Entities
2,141
Components
26
Networked
858
VData
41
Exclusive
6,248
CModuleManifests
CResourceAssetTypeInfo
CSimpleAssetTypeInfo
CSubassetTypeInfo
CToolsConfig
CVMMDAssetTypeInfo
ResourceBlockTypeInfo_t
ResourceDataEncodingType_t
vphysics2
9
IPhysAggregateInstance
IPhysicsBody
IPhysicsJoint
IPhysicsParticleRope
IPhysicsPlayerController
IPhysicsRagdollControl
VPhysEntityId_t
vphysics_save_cphysicsbody_t
vphysics_save_ragdoll_control_t
worldrenderer
10
CVoxelVisibility
EntityIOConnectionData_t
EntityKeyValueData_t
InfoForResourceTypeVMapResourceData_t
NodeData_t
PermEntityLumpData_t
VMapResourceData_t
VoxelVisBlockOffset_t
WorldBuilderParams_t
World_t
Type
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Deadlock
worldrenderer
CVoxelVisibility
CVoxelVisibility
160 bytes (0xA0), align 8
Source
Also in
Counter-Strike 2
Dota 2
Half-Life: Alyx
differs
Fields
Name
Type
Offset
m_nBaseClusterCount
uint32
64
0x40
m_nPVSBytesPerCluster
uint32
68
0x44
m_vMinBounds
Vector
72
0x48
m_vMaxBounds
Vector
84
0x54
m_flGridSize
float32
96
0x60
m_nSkyVisibilityCluster
uint32
100
0x64
m_nSunVisibilityCluster
uint32
104
0x68
m_NodeBlock
VoxelVisBlockOffset_t
= {"m_nElementCount":0,"m_nOffset":0}
108
0x6C
m_RegionBlock
VoxelVisBlockOffset_t
= {"m_nElementCount":0,"m_nOffset":0}
116
0x74
m_EnclosedClusterListBlock
VoxelVisBlockOffset_t
= {"m_nElementCount":0,"m_nOffset":0}
124
0x7C
m_EnclosedClustersBlock
VoxelVisBlockOffset_t
= {"m_nElementCount":0,"m_nOffset":0}
132
0x84
m_MasksBlock
VoxelVisBlockOffset_t
= {"m_nElementCount":0,"m_nOffset":0}
140
0x8C
m_nVisBlocks
VoxelVisBlockOffset_t
= {"m_nElementCount":0,"m_nOffset":0}
148
0x94