Source 2 Viewer
  • AggregateSceneObject_t
  • AggregateVertexAlbedoStreamOnDiskData_t
  • BakedLightingInfo_t
  • BakedLightingInfo_t::BakedShadowAssignment_t
  • BaseSceneObjectOverride_t
  • CVoxelVisibility
  • ClutterSceneObject_t
  • ClutterTile_t
  • EntityIOConnectionData_t
  • EntityKeyValueData_t
  • ExtraVertexStreamOverride_t
  • InfoForResourceTypeVMapResourceData_t
  • MaterialOverride_t
  • NodeData_t
  • ObjectTypeFlags_t
  • PermEntityLumpData_t
  • RTProxyBLAS_t
  • RTProxyInstanceFlags_t
  • RTProxyInstanceInfo_t
  • SceneObject_t
  • VMapResourceData_t
  • VoxelVisBlockOffset_t
  • WorldBuilderParams_t
  • WorldNodeOnDiskBufferData_t
  • WorldNode_t
  • World_t
Type / to search
  1. Deadlock
  2. worldrenderer
  3. SceneObject_t

SceneObject_t

  • m_nObjectID: uint320 (0x00)
  • m_vTransform: Vector4D[3] = [[0,0,0,0],[0,0,0,0],[0,0,0,0]]4 (0x04)
  • m_flFadeStartDistance: float3252 (0x34)
  • m_flFadeEndDistance: float3256 (0x38)
  • m_vTintColor: Vector4D = [1,1,1,1]60 (0x3C)
  • m_skin: CUtlString80 (0x50)
  • m_nObjectTypeFlags: ObjectTypeFlags_t = "OBJECT_TYPE_MODEL"88 (0x58)
  • m_vLightingOrigin: Vector = [3.4028234663852886e+38,3.4028234663852886e+38,3.4028234663852886e+38]92 (0x5C)
  • m_nOverlayRenderOrder: int16104 (0x68)
  • m_nLODOverride: int16 = -1106 (0x6A)
  • m_nCubeMapPrecomputedHandshake: int32108 (0x6C)
  • m_nLightProbeVolumePrecomputedHandshake: int32112 (0x70)
  • m_renderableModel: CStrongHandle< InfoForResourceTypeCModel >120 (0x78)
  • m_renderable: CStrongHandle< InfoForResourceTypeCRenderMesh >128 (0x80)
Referenced by (1)
WorldNode_tm_sceneObjects
Also in
Counter-Strike 2Dota 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.