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Game
Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
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4,516
Classes
3,881
Enums
635
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852
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19
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414
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Exclusive
482
AggregateVertexAlbedoStreamOnDiskData_t
AggregateVertexEmissiveStreamOnDiskData_t
BakedLightingInfo_t
BakedLightingInfo_t::BakedShadowAssignment_t
BaseSceneObjectOverride_t
CVoxelVisibility
ClutterSceneObject_t
ClutterTile_t
EntityIOConnectionData_t
EntityKeyValueData_t
ExtraVertexStreamOverride_t
InfoForResourceTypeVMapResourceData_t
MaterialOverride_t
NodeData_t
ObjectTypeFlags_t
PermEntityLumpData_t
RTProxyBLAS_t
RTProxyInstanceFlags_t
RTProxyInstanceInfo_t
SceneObject_t
VMapResourceData_t
VoxelVisBlockOffset_t
WorldBuilderParams_t
WorldNodeOnDiskBufferData_t
WorldNode_t
World_t
Type
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Counter-Strike 2
worldrenderer
SceneObject_t
SceneObject_t
144 bytes (0x90), align 8
Source
Used by fields
WorldNode_t
m_sceneObjects
Also in
Dota 2
differs
Deadlock
differs
Half-Life: Alyx
differs
Fields
Name
Type
Offset
m_nObjectID
uint32
0
0x00
m_vTransform
Vector4D
[3]
= [[0,0,0,0],[0,0,0,0],[0,0,0,0]]
4
0x04
m_flFadeStartDistance
float32
52
0x34
m_flFadeEndDistance
float32
56
0x38
m_vTintColor
Vector4D
= [1,1,1,1]
60
0x3C
m_skin
CUtlString
80
0x50
m_nObjectTypeFlags
ObjectTypeFlags_t
= "OBJECT_TYPE_MODEL"
88
0x58
m_vLightingOrigin
Vector
= [3.4028234663852886e+38,3.4028234663852886e+38,3.4028234663852886e+38]
92
0x5C
m_nOverlayRenderOrder
int16
104
0x68
m_nLODOverride
int16
= -1
106
0x6A
m_nCubeMapPrecomputedHandshake
int32
108
0x6C
m_nLightProbeVolumePrecomputedHandshake
int32
112
0x70
m_flEmissiveLightingBoost
float32
= 1
116
0x74
m_renderableModel
CStrongHandle
<
InfoForResourceTypeCModel
>
128
0x80
m_renderable
CStrongHandle
<
InfoForResourceTypeCRenderMesh
>
136
0x88