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Game
Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
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4,516
Classes
3,881
Enums
635
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852
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19
Networked
414
VData
27
Exclusive
482
AggregateSceneObject_t
AggregateVertexAlbedoStreamOnDiskData_t
AggregateVertexEmissiveStreamOnDiskData_t
BakedLightingInfo_t
BakedLightingInfo_t::BakedShadowAssignment_t
BaseSceneObjectOverride_t
CVoxelVisibility
ClutterSceneObject_t
ClutterTile_t
EntityIOConnectionData_t
EntityKeyValueData_t
ExtraVertexStreamOverride_t
InfoForResourceTypeVMapResourceData_t
MaterialOverride_t
NodeData_t
ObjectTypeFlags_t
PermEntityLumpData_t
RTProxyBLAS_t
RTProxyInstanceFlags_t
RTProxyInstanceInfo_t
SceneObject_t
VMapResourceData_t
VoxelVisBlockOffset_t
WorldBuilderParams_t
WorldNodeOnDiskBufferData_t
WorldNode_t
World_t
Type
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Counter-Strike 2
worldrenderer
RTProxyInstanceInfo_t
RTProxyInstanceInfo_t
76 bytes (0x4C), align 4
Source
Used by fields
AggregateRTProxySceneObject_t
m_Instances
Also in
Dota 2
differs
Deadlock
differs
Fields
Name
Type
Offset
m_nFlags
RTProxyInstanceFlags_t
0
0x00
m_albedoFormat
VertexAlbedoFormat_t
= "VERTEX_ALBEDO_NONE"
1
0x01
m_emissiveFormat
VertexAlbedoFormat_t
= "VERTEX_ALBEDO_NONE"
2
0x02
m_nBLASCount
uint16
4
0x04
m_nBLASIndex
uint32
8
0x08
m_nVertexAlbedoByteOffset
uint32
12
0x0C
m_nVertexEmissiveByteOffset
uint32
16
0x10
m_fEmissiveFactor
float32
20
0x14
m_mWorldFromLocal
matrix3x4_t
24
0x18
m_vTintColorSRGB
Color
= [255,255,255]
72
0x48