Source 2 Viewer
CVoxelVisibility
ClutterSceneObject_t
ClutterTile_t
EntityIOConnectionData_t
EntityKeyValueData_t
ExtraVertexStreamOverride_t
InfoForResourceTypeVMapResourceData_t
MaterialOverride_t
NodeData_t
ObjectTypeFlags_t
PermEntityLumpData_t
RTProxyBLAS_t
RTProxyInstanceFlags_t
RTProxyInstanceInfo_t
SceneObject_t
VMapResourceData_t
VoxelVisBlockOffset_t
WorldBuilderParams_t
WorldNodeOnDiskBufferData_t
WorldNode_t
World_t
Type
/
to search
Counter-Strike 2
worldrenderer
WorldNode_t
WorldNode_t
m_sceneObjects
:
CUtlVector
<
SceneObject_t
>
0 (0x00)
m_visClusterMembership
:
CUtlVector
<
uint16
>
24 (0x18)
m_aggregateSceneObjects
:
CUtlVector
<
AggregateSceneObject_t
>
48 (0x30)
m_clutterSceneObjects
:
CUtlVector
<
ClutterSceneObject_t
>
72 (0x48)
m_rtProxies
:
CUtlVector
<
AggregateRTProxySceneObject_t
>
96 (0x60)
m_extraVertexStreamOverrides
:
CUtlVector
<
ExtraVertexStreamOverride_t
>
120 (0x78)
m_materialOverrides
:
CUtlVector
<
MaterialOverride_t
>
144 (0x90)
m_extraVertexStreams
:
CUtlVector
<
WorldNodeOnDiskBufferData_t
>
168 (0xA8)
m_aggregateInstanceStreams
:
CUtlVector
<
AggregateInstanceStreamOnDiskData_t
>
192 (0xC0)
m_vertexAlbedoStreams
:
CUtlVector
<
AggregateVertexAlbedoStreamOnDiskData_t
>
216 (0xD8)
m_layerNames
:
CUtlVector
<
CUtlString
>
240 (0xF0)
m_sceneObjectLayerIndices
:
CUtlVector
<
uint8
>
264 (0x0108)
m_grassFileName
:
CUtlString
288 (0x0120)
m_nodeLightingInfo
:
BakedLightingInfo_t
296 (0x0128)
m_bHasBakedGeometryFlag
:
bool
368 (0x0170)
Also in
Dota 2
Deadlock