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Game
Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
Section
Schemas
10,187
ConVars & Commands
6,276
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All
10,187
Classes
9,310
Enums
877
Entities
2,141
Components
26
Networked
858
VData
41
Exclusive
6,248
CSSDSMsg_EndFrame
CSSDSMsg_LayerBase
CSSDSMsg_PostLayer
CSSDSMsg_PreLayer
CSSDSMsg_ViewRender
CSSDSMsg_ViewTarget
CSSDSMsg_ViewTargetList
ClutterSceneObject_t
ClutterTile_t
DisableShadows_t
ESceneObjectMeshletVisualization
ESceneObjectVisualization
ESilhouetteType_t
ExtraVertexStreamOverride_t
MaterialOverride_t
ObjectTypeFlags_t
RTProxyBLAS_t
RTProxyInstanceFlags_t
RTProxyInstanceInfo_t
SceneObject_t
SceneStatsSections_t
SceneViewId_t
WorldNodeOnDiskBufferData_t
WorldNode_t
schemasystem
3
CSchemaSystemInternalRegistration
ThreeState_t
fieldtype_t
sounddoc_lib
143
CAudioAmpNodeDesc
CAudioAutoFilterNodeDesc
CAudioBlendDesc
CAudioBoxverb2NodeDesc
CAudioBoxverbNodeDesc
CAudioConvolutionNodeDesc
CAudioDelayNodeDesc
CAudioDiffusorNodeDesc
CAudioDualCompressorNodeDesc
CAudioDynamics3BandNodeDesc
CAudioDynamicsCompressorNodeDesc
CAudioDynamicsLimiterNodeDesc
CAudioDynamicsNodeDesc
CAudioEQ8NodeDesc
CAudioEffectChainNodeDesc
CAudioEnvelopeNodeDesc
CAudioFilterNodeDesc
CAudioFlangerNodeDesc
CAudioFreeverbNodeDesc
CAudioMeterNodeDesc
CAudioMixerNodeDesc
CAudioModDelayNodeDesc
CAudioOscNodeDesc
CAudioOutputNodeDesc
CAudioPannerNodeDesc
CAudioPitchShiftNodeDesc
CAudioPlateverbNodeDesc
CAudioProcessorNodeDesc
CAudioShaperNodeDesc
CAudioSourceNodeDesc
CAudioSplitterBlendDesc
CAudioSplitterNodeDesc
CAudioSteamAudioPathingNodeDesc
CAudioSteamAudioSourceNodeDesc
CAudioSubgraphNodeDesc
CAudioSubgraphSwitchNodeDesc
CAudioTrackNodeDesc
CAudioUtilityNodeDesc
CAudioVocoderNodeDesc
CBlendVsndsToImpulseResponseNodeDesc
CControlAutomaticNodeDesc
CControlCrossfadeNodeDesc
CControlCurveNodeDesc
CControlInputArrayNodeDesc
CControlInputNodeDesc
CControlListenerNodeDesc
CControlMeterNodeDesc
CControlOutputNodeDesc
CControlRemapNodeDesc
CControlStackInputNodeDesc
CDelayImpulseResponseNodeDesc
Type
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Deadlock
scenesystem
SceneObject_t
SceneObject_t
144 bytes (0x90), align 8
Source
Used by fields
WorldNode_t
m_sceneObjects
Also in
Counter-Strike 2
differs
Dota 2
Half-Life: Alyx
differs
Fields
Name
Type
Offset
m_nObjectID
uint32
0
0x00
m_vTransform
Vector4D
[3]
= [[0,0,0,0],[0,0,0,0],[0,0,0,0]]
4
0x04
m_flFadeStartDistance
float32
52
0x34
m_flFadeEndDistance
float32
56
0x38
m_vTintColor
Vector4D
= [1,1,1,1]
60
0x3C
m_skin
CUtlString
80
0x50
m_nObjectTypeFlags
ObjectTypeFlags_t
= "OBJECT_TYPE_MODEL"
88
0x58
m_vLightingOrigin
Vector
= [3.4028234663852886e+38,3.4028234663852886e+38,3.4028234663852886e+38]
92
0x5C
m_nOverlayRenderOrder
int16
104
0x68
m_nLODOverride
int16
= -1
106
0x6A
m_nCubeMapPrecomputedHandshake
int32
108
0x6C
m_nLightProbeVolumePrecomputedHandshake
int32
112
0x70
m_flEmissiveLightingBoost
float32
= 1
116
0x74
m_renderableModel
CStrongHandle
<
InfoForResourceTypeCModel
>
128
0x80
m_renderable
CStrongHandle
<
InfoForResourceTypeCRenderMesh
>
136
0x88