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Game
Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
Section
Schemas
10,187
ConVars & Commands
6,276
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10,187
Classes
9,310
Enums
877
Entities
2,141
Components
26
Networked
858
VData
41
Exclusive
6,248
AggregateInstanceStream_t
AggregateLODSetup_t
AggregateMeshInfo_t
AggregateRTProxySceneObject_t
AggregateSceneObject_t
AggregateVertexAlbedoStreamOnDiskData_t
AggregateVertexEmissiveStreamOnDiskData_t
BakedLightingInfo_t
BakedLightingInfo_t::BakedShadowAssignment_t
BaseSceneObjectOverride_t
CSSDSEndFrameViewInfo
CSSDSMsg_EndFrame
CSSDSMsg_LayerBase
CSSDSMsg_PostLayer
CSSDSMsg_PreLayer
CSSDSMsg_ViewRender
CSSDSMsg_ViewTarget
CSSDSMsg_ViewTargetList
ClutterSceneObject_t
ClutterTile_t
DisableShadows_t
ESceneObjectMeshletVisualization
ESceneObjectVisualization
ESilhouetteType_t
ExtraVertexStreamOverride_t
MaterialOverride_t
ObjectTypeFlags_t
RTProxyBLAS_t
RTProxyInstanceFlags_t
RTProxyInstanceInfo_t
SceneObject_t
SceneStatsSections_t
SceneViewId_t
WorldNodeOnDiskBufferData_t
WorldNode_t
schemasystem
3
CSchemaSystemInternalRegistration
ThreeState_t
fieldtype_t
sounddoc_lib
143
CAudioAmpNodeDesc
CAudioAutoFilterNodeDesc
CAudioBlendDesc
CAudioBoxverb2NodeDesc
CAudioBoxverbNodeDesc
CAudioConvolutionNodeDesc
CAudioDelayNodeDesc
CAudioDiffusorNodeDesc
CAudioDualCompressorNodeDesc
CAudioDynamics3BandNodeDesc
CAudioDynamicsCompressorNodeDesc
CAudioDynamicsLimiterNodeDesc
CAudioDynamicsNodeDesc
CAudioEQ8NodeDesc
CAudioEffectChainNodeDesc
CAudioEnvelopeNodeDesc
CAudioFilterNodeDesc
CAudioFlangerNodeDesc
CAudioFreeverbNodeDesc
CAudioMeterNodeDesc
CAudioMixerNodeDesc
CAudioModDelayNodeDesc
CAudioOscNodeDesc
CAudioOutputNodeDesc
CAudioPannerNodeDesc
CAudioPitchShiftNodeDesc
CAudioPlateverbNodeDesc
CAudioProcessorNodeDesc
CAudioShaperNodeDesc
CAudioSourceNodeDesc
CAudioSplitterBlendDesc
CAudioSplitterNodeDesc
CAudioSteamAudioPathingNodeDesc
CAudioSteamAudioSourceNodeDesc
CAudioSubgraphNodeDesc
CAudioSubgraphSwitchNodeDesc
CAudioTrackNodeDesc
CAudioUtilityNodeDesc
CAudioVocoderNodeDesc
CBlendVsndsToImpulseResponseNodeDesc
Type
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Deadlock
scenesystem
ClutterTile_t
ClutterTile_t
32 bytes (0x20), align 4
Source
Used by fields
ClutterSceneObject_t
m_tiles
Also in
Counter-Strike 2
Dota 2
Fields
Name
Type
Offset
m_nFirstInstance
uint32
0
0x00
m_nLastInstance
uint32
4
0x04
m_BoundsWs
AABB_t
= {"m_vMaxBounds":[0,0,0],"m_vMinBounds":[0,0,0]}
8
0x08