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Game
Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
Section
Schemas
10,187
ConVars & Commands
6,276
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All
10,187
Classes
9,310
Enums
877
Entities
2,141
Components
26
Networked
858
VData
41
Exclusive
6,248
CResourceAssetTypeInfo
CSimpleAssetTypeInfo
CSubassetTypeInfo
CToolsConfig
CVMMDAssetTypeInfo
ResourceBlockTypeInfo_t
ResourceDataEncodingType_t
vphysics2
9
IPhysAggregateInstance
IPhysicsBody
IPhysicsJoint
IPhysicsParticleRope
IPhysicsPlayerController
IPhysicsRagdollControl
VPhysEntityId_t
vphysics_save_cphysicsbody_t
vphysics_save_ragdoll_control_t
worldrenderer
10
CVoxelVisibility
EntityIOConnectionData_t
EntityKeyValueData_t
InfoForResourceTypeVMapResourceData_t
NodeData_t
PermEntityLumpData_t
VMapResourceData_t
VoxelVisBlockOffset_t
WorldBuilderParams_t
World_t
Type
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Deadlock
worldrenderer
EntityIOConnectionData_t
EntityIOConnectionData_t
64 bytes (0x40), align 8
Source
Used by fields
EntityKeyValueData_t
m_connections
Also in
Counter-Strike 2
Dota 2
Half-Life: Alyx
differs
Fields
Name
Type
Offset
m_outputName
CUtlString
0
0x00
m_targetType
uint32
8
0x08
m_targetName
CUtlString
16
0x10
m_inputName
CUtlString
24
0x18
m_overrideParam
CUtlString
32
0x20
m_flDelay
float32
40
0x28
m_nTimesToFire
int32
44
0x2C
m_paramMap
KeyValues3
48
0x30