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Game
Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
Section
Schemas
10,187
ConVars & Commands
6,276
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All
10,187
Classes
9,310
Enums
877
Entities
2,141
Components
26
Networked
858
VData
41
Exclusive
6,248
CSimpleAssetTypeInfo
CSubassetTypeInfo
CToolsConfig
CVMMDAssetTypeInfo
ResourceBlockTypeInfo_t
ResourceDataEncodingType_t
vphysics2
9
IPhysAggregateInstance
IPhysicsBody
IPhysicsJoint
IPhysicsParticleRope
IPhysicsPlayerController
IPhysicsRagdollControl
VPhysEntityId_t
vphysics_save_cphysicsbody_t
vphysics_save_ragdoll_control_t
worldrenderer
10
CVoxelVisibility
EntityIOConnectionData_t
EntityKeyValueData_t
InfoForResourceTypeVMapResourceData_t
NodeData_t
PermEntityLumpData_t
VMapResourceData_t
VoxelVisBlockOffset_t
WorldBuilderParams_t
World_t
Type
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Deadlock
worldrenderer
EntityKeyValueData_t
EntityKeyValueData_t
56 bytes (0x38), align 8
Source
Used by fields
PermEntityLumpData_t
m_entityKeyValues
Also in
Counter-Strike 2
Dota 2
Half-Life: Alyx
differs
Fields
Name
Type
Offset
m_connections
CUtlVector
<
EntityIOConnectionData_t
>
8
0x08
m_keyValuesData
CUtlBinaryBlock
= "[BINARY BLOB]"
32
0x20