Source 2 Viewer
AggregateSceneObject_t
AggregateVertexAlbedoStreamOnDiskData_t
BakedLightingInfo_t
BakedLightingInfo_t::BakedShadowAssignment_t
BaseSceneObjectOverride_t
CVoxelVisibility
ClutterSceneObject_t
ClutterTile_t
EntityIOConnectionData_t
EntityKeyValueData_t
ExtraVertexStreamOverride_t
InfoForResourceTypeVMapResourceData_t
MaterialOverride_t
NodeData_t
ObjectTypeFlags_t
PermEntityLumpData_t
RTProxyBLAS_t
RTProxyInstanceFlags_t
RTProxyInstanceInfo_t
SceneObject_t
VMapResourceData_t
VoxelVisBlockOffset_t
WorldBuilderParams_t
WorldNodeOnDiskBufferData_t
WorldNode_t
World_t
Type
/
to search
Dota 2
worldrenderer
SceneObject_t
SceneObject_t
m_nObjectID
:
uint32
0 (0x00)
m_vTransform
:
Vector4D
[3]
= [[0,0,0,0],[0,0,0,0],[0,0,0,0]]
4 (0x04)
m_flFadeStartDistance
:
float32
52 (0x34)
m_flFadeEndDistance
:
float32
56 (0x38)
m_vTintColor
:
Vector4D
= [1,1,1,1]
60 (0x3C)
m_skin
:
CUtlString
80 (0x50)
m_nObjectTypeFlags
:
ObjectTypeFlags_t
= "OBJECT_TYPE_MODEL"
88 (0x58)
m_vLightingOrigin
:
Vector
= [3.4028234663852886e+38,3.4028234663852886e+38,3.4028234663852886e+38]
92 (0x5C)
m_nOverlayRenderOrder
:
int16
104 (0x68)
m_nLODOverride
:
int16
= -1
106 (0x6A)
m_nCubeMapPrecomputedHandshake
:
int32
108 (0x6C)
m_nLightProbeVolumePrecomputedHandshake
:
int32
112 (0x70)
m_renderableModel
:
CStrongHandle
<
InfoForResourceTypeCModel
>
120 (0x78)
m_renderable
:
CStrongHandle
<
InfoForResourceTypeCRenderMesh
>
128 (0x80)
Referenced by (1)
WorldNode_t
m_sceneObjects
Also in
Counter-Strike 2
Deadlock